Warzone Firefight is fun and mostly good. There are a couple problems, though. The round 3 objective to defend the garage from attackers is waaay too hard. It is, by far, the most difficult objective (out of all five rounds), and the only objective I fail more often than I succeed. There are too many knights and too many enemies in general. It is very common to have the garage captured with under 10 kills left needed to succeed. The phaetons are also gratuitous, but not too big a deal. The triple warden combo is a bit difficult but doable most of the time (btw, the wardens are easy to kill with plasma casters). The mythic hunters are problematic. They are too difficult to kill without a scorpion (near impossible given their enclosed environment and surrounding hordes of enemies) and too easy to kill with a scorpion. Seriously, the covenant round 5 is a cakewalk with a scorpion. The amount of time that dropped weapons and empty vehicles remain before disappearing needs to be extended in WZ FF. It's impossible to recover a dropped weapon or a vehicle that one was shot out of given the random spawn locations and large map. I also think that there need to be more req stations (or some other way to refill ammo) throughout the map. Often times, I will run out of ammo with my magnum or dmr while in the tunnels and need to run back to the garage or an armory just to get an ammo refill, which is annoying. This isn't a matter of strategic ammo preservation or anything like that since there are no enemy players. Running out of ammo far from a req station is nothing but an annoyance, especially when it forces one to miss out on killing a boss. Another problem is that sometimes when the team fails, the "winning" player won't be the player with the most points. At least once I got third place even though I had the most points. This doesn't make any sense, and I assume it's a result of some problem or bug in WZ FF. Another bug I have encountered is that when I am put into an ongoing game that is still in round one, I will not have any req energy. I will still be at req level 1 (which makes sense, since it's round one), but I will not be able to spawn any power weapons or vehicles with that one req energy (that I should, but don't have and can't regenerate) until my req level increases to 2, at which point the problem goes away. Overall, I have a lot of fun with the beta, and it seems well put together for the most part. It's very enjoyable to mow down tons of enemies, and to get a bunch of boss/legendary/mythic kills. I just thought I'd list some problems I've encountered so that they can be fixed for the full version of WZ FF when it comes out.