Awesome beta. Thanks 343 for keeping the content rolling.
Firefight specific maps would be great.
Firefight specific maps would be great.
You just need better strategy for the garage defense mission. Get to level 5 and wait in the garage for the start of round and spawn a Wraith (spawn it at the garage so the vehicle enters the battlefield close to the objective.) Then take a hard left and back up into the red tunnel. From there you can blast away at the troops in the ground level of the garage. Remember to stay INSIDE the tunnel so when you get targeted by phatons you can back up and avoid fire. You will also encounter 2 mob spawns to the left and right of the tunnel entrance (you get 1 knight spawn each side.)KivaV2 wrote:i lov. Warzon firefight but dear god nerf the defend the garage mission way to hard! Also here is an idea make it 7 rounds instead of 5 7 is halos lucky number and add more survival missions just survive the waves type of thing would be really cool over all love it though
More legendary bosses would be great. Waves of enemies would be cool too, but don't know if they can swing that. Hope they come up with some good stuff after the beta and all the feedback.jose1824 wrote:It would be better if you introduce more kinds of legendary enemies, firefight could be better. Besides, maybe a posibility is enemies don´t stop comming for a different mode inside Firefight.
I think it would be nice to have this be timeless, It gets harder and harder as it goes. Then create a ranking system for top score as a team and individually. More competitive, the more Reqs will be used, the more money will be made. Everyone is happy. Casual gamers can just ignore the ranking. Note: ranking would be a list of top 100 wins/ top 100 players.Quote:The Warzone Firefight Beta has arrived, and we want to hear your feedback! Be sure to let us know what you think in this official thread.
The Warzone Firefight Beta is available until April 18, don't wait to jump in!
The Warzone Firefight Beta is all systems go. To thank you for your patience, we're extending the Beta an extra day (until Tuesday the 19th)!
One final thing. For the purposes of objectives, hijacking an enemy vehicle needs to either count as destroying it or trigger another one to spawn. It currently breaks the destroy all Phaetons objective and blocking hijacking isn't the answer.eben gibon king wrote:In addition to this, successfully clearing all rounds and finishing the game in matchmaking should award players with a Warzone Daily Win pack.eben gibon king wrote:Warzone Firefight is really fun, and the map works surprisingly well. I think there are still quite a few areas that could be improved. Spawning for one. For the Eliminate Knights objective, the crane pit spawn point is simply ridiculous. I've been killed twice in one match by spawning right in the middle of three Knights. Other times (such as when the Wardens are near the home base) the spawns are too far away, especially considering how down to the wire things can get.
In general I think there are a few other ways it can be improved, that would help bring back some of the magic from ODST, Reach and even Halo 4 to a certain extent.
1) On map vehicles. They don't have to be particularly fancy. Just a couple that could take quite a while to respawn. It wouldn't stop people using Reqs, but it could keep things interesting.
2) Enable vehicle hijacking on non-boss vehicles. It was always fun to take the enemy's equipment and use it against them.
3) Reduce the minimum to one player. We could play alone in Spartan Ops but can't in WF? It was always a fun mode to sit back and relax with but like much of Halo 5, it seems to be taking those options away from us.
4) Custom games options. Give us some control over how we play alone or with friends. It was one of the best parts of Reach, and it would be a shame not to have it back.
I feel all of these additions would take something fun and make it amazing.