- Scoring (Would you change any of the score rewards?)
- It's a fine system.
- REQ Leveling and Energy Refill (Is is too hard to hit REQ Level 9? Does your REQ energy refill too slow/fast? )
- This is my main point of contention. The REQ energy refills too slowly. But the REQ system in general is deeply flawed when it comes to Warzone Firefight. Firstly, in Original Warzone, there was a chance you could reclaim the weapon you died with - this is no longer the case thanks to the long respawn timer. You can only get higher reqs on the later rounds, at which point the respawn time is nearly half a minute, and your REQ will disappear if you die with it.
- REQs are necessary to win a match - and with death around every corner (the enemy respawn literally around you with little warning) you burn through REQ's very quickly. I don't want to spawn a high level, ultra rare req because I might not see it again. Also, the ammo is so low and most REQ's do very little damage against Bosses. This creates an artificial difficulty and pushes players to be very REQ-anxious and not spawn them because they want to save them. Find a way to give players MORE ammo for their REQ's, increase how many are rewarded in packs, give the player SOME choice in which REQ's they are rewarded, and increase their damage because I'm tired of spawning The Answer (which decimates in Original Warzone) and killing only a handful of baddies.
- Objective Rounds - Do you like the objective based rounds in Warzone Firefight? Why or why not?
- Yes, the objective rounds are the best, keeping in mind I'm excluding 'kill so and so enemies' as an objective. Kill-objectives are a whole different game. I understand that players who play WFF regularly will memorize where bosses/enemies spawn, those who play only a little, will easily spend half the objective running blindly after enemies. Give us some hints as to their location. The red arrows that occur when the kill-objective is nearly finished only shows up half the time, we were down 8/10 hunters and only when there was one hunter left did the arrow spawn. That's kind of silly.
- On a recent game on Stormbreak, our entire team had just finished an objective around 'home base.' Round two was announced.... 'Defend the armoury'.... which happened to be the armoury on the other side of the map! By the time we got over there, the enemy had already captured a third of the armory. That's not very fun or fair.
- Boss Rounds (Do you like the Boss gameplay in Warzone Firefight? Which Bosses are too difficult or too easy? (Strength, Locations, etc.)
- The Grunt Goblin is awesome!
- Hunters are totally not awesome! They are way too accurate - even against air vehicles. I miss the hunters of yesteryears, which you could jump over and spin around. They were easier, yes, but the hunters as they are now, in my opinion, need a nerf.
- -Yoink- the Warden Eternal.
- Spawning (Do you have any feedback on player respawns?)
- -Yoink- no. The spawns are erratic. I can give many examples of strange spawns, but this is already getting long. I also don't want to spawn a Mantis on the other side of the world and spend half the round simply marching at a snail's pace.
- Is there any way we can choose where we spawn? Pretty please?
- Spawn times being increased wasn't a great call in my opinion. I see the logic, but I just don't agree that it's fun. There should be consequences for dying, but something more creative than long spawn times should be initiated.
- Maps (Do you generally like or dislike the maps in Warzone Firefight? What would you change about how they play? Which map is your favorite/least favorite?)
- Love the new map!
- Urban is awful! I can't drive my tank to that many places and then there was a match where the three wardens were spawned around the armoury... what??? That was instant death for nearly everyone involved - except the Wardens. Again, -Yoink- the Eternal Warden.
- Intros/Outros (What do you think of the intro and outro cutscenes?)
- Aren't they just recycled? They strike me as terribly awkward when you're using the same ones as Original Warzone, but with the sound cut. This just screams 'laziness.' I'm not saying it is... but it certainly looks lazy.
- Replayability/Longevity – (Do you think you would continue to play Warzone Firefight?)
- Only if there are Daily/Weekly Challenges for Warzone Firefight. I loved this from Reach and since you insist upon the REQ system, here's a way to reward players more REQ points. Hell, even tie in certain weapons/vehicles for the completion of different challenges.
- Favorites - What is your favorite thing to do in Warzone Firefight? What is your least favorite thing to do in Warzone Firefight?
- Favourite: Win.
- Least Favourite: The Warden Eternal. Again, -Yoink- this guy(s).