This is why 343 needs to listen to the community, my friend. We may have had our differences, but as a community, we think of better ideas that the developers never think of. Honestly, if 343 wants the next step, they need to come back on firefight. I would LOVE fighting on urban style streets that are close quarter like New Mombasa, maybe enough room for hogs and ghosts, and if under enemy occupation, air vehicles get shredded above a certain altitude. That would add a whole new level of game play, and possibly solve your problem of Team Killing idiots.MassDriverz wrote:I really like this idea! It could also be applied to req leveling I reckon. Even if i didnt get 20 points for a grunt assist i'd love a small boost to my req bar for damaging it. Would help on early waves to get people up to BR's for the mid waves where better ranged weapons become essentialLugianite wrote:Suggestions for Halo 6.
Scoring - As many have stated, scoring could use a tune up. What should happen is that it should be based on damage done on target rather than just who has the kill. Also, an idea to keep everyone on the same req level or close in a round. This way, no one is stuck using class 2 weapons on max rank enemies.
Additionally it would remove the incentive for people sniping a boss at the last second. Yes i will confess even i have done that from time to time and been awarded credit but on the flip side i have had many many times where i've done 90% to a boss and had it sniped from under me for no reward. Would also be an immense help on boss heavy matches. As long as everyones taking part attacking the bosses (and all the other stuff too esp non "assist" mobs, they all gain progress not just a couple who get gifted credit leaving the rest floundering with assault rifles for most of a match
Official Warzone Firefight Feedback Thread
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