Quote:Scoring (Would you change any of the score rewards?)
No, they seem fine as they are right now.
Quote:REQ Leveling and Energy Refill (Is is too hard to hit REQ Level 9? Does your REQ energy refill too slow/fast? )
Getting to REQ level 3 can be a bit difficult in some games, I think a shared progress system similar to how it works in WZ:Assault would be ideal,or just starting players at level 3 exclusively on WZ:Firefight.
Quote:Objective Rounds - Do you like the objective based rounds in Warzone Firefight? Why or why not?
I enjoy objective rounds on Firefight, but would be nice if there were some more different objectives (escort a NPC rounds?).
Quote:Boss Rounds (Do you like the Boss gameplay in Warzone Firefight? Which Bosses are too difficult or too easy? (Strength, Locations, etc.)
So far bosses seem to be just about right in difficulty if everyone on the game concentrates fire, otherwise they can be really hard, the one boss that I do feel is extremely hard is the grunt mech in round 2/3, too early to have such a powerful boss, but other than that I think boss rounds are balanced for the most part.
Quote:Spawning (Do you have any feedback on player respawns?)
I'm not a fan of the increased respawn timer, it is extremely annoying on the last rounds, I think it would be more interesting if you had a score/time barrier that if you pass the spawn timer is shorter, that way if you actually contributed to the objective while you were alive you get rewarded by not having to wait as long, if you didn't you get the penalty of a longer respawn time.
Something else that could benefit the spawns would be perhaps choosing general area where to spawn, like armories,cores or any other sort of base, or just choose a teammate to spawn on, related to this would be nice if while you are dead you could switch between your teammate's perspective to see what they are doing while you wait to re-spawn.
Quote:Maps (Do you generally like or dislike the maps in Warzone Firefight? What would you change about how they play? Which map is your favorite/least favorite?)
I'm enjoying all the maps and the way the play so far, my favorite probably is Sanctum for FF, don't really have a least favorite, really enjoy them all.
I personally think adding Battle of Noctus and Prospect to the FF rooster while also keeping Urban and Skirmish at Darkstar would be beneficial, since those maps and variants are actually quite different from each other.
Quote:Intros/Outros (What do you think of the intro and outro cutscenes?)
Intro cutscenes still sometimes loose the music audio, but that's nothing new, something I noticed is that 3 pelicans go down to drop the spartans, but one of them is empty, thought it was kind of funny, doesn't really affect the gameplay at all.
Quote:Replayability/Longevity – (Do you think you would continue to play Warzone Firefight?)
I definitely will keep playing Firefight and the other gametypes available in Halo 5, something that might add to the longevity of the gametype could be reqs targeted for firefight, like weapons attachments that deal extra damage to Covenant or Forerunners.
Quote:Favorites - What is your favorite thing to do in Warzone Firefight? What is your least favorite thing to do in Warzone Firefight?
Favorite thing is probably sue vehicles in, least favorite is to re-spawn, as it takes a while and usually spawns you far away from the objective.