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Official Warzone Firefight Feedback Thread

OP Forum Team

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  • Quote:
    Objective Rounds - Do you like the objective based rounds in Warzone Firefight? Why or why not?
I enjoy objective rounds on Firefight, but would be nice if there were some more different objectives (escort a NPC rounds?).
This is a great idea! Like escort a single (or more) Marine from Point A to Point B, or something like that? That would be pretty cool.
Chimera30 wrote:
  • Quote:
    Objective Rounds - Do you like the objective based rounds in Warzone Firefight? Why or why not?
I enjoy objective rounds on Firefight, but would be nice if there were some more different objectives (escort a NPC rounds?).
This is a great idea! Like escort a single (or more) Marine from Point A to Point B, or something like that? That would be pretty cool.
Oh, -yoink- No!
jtammel wrote:
I have observed that some players use cowardly tactic like running you over with vehicle if you are leading the scores.

>EnTice AngelZz is doing this <
Calling out is against forum rules.
Chimera30 wrote:
  • Quote:
    Objective Rounds - Do you like the objective based rounds in Warzone Firefight? Why or why not?
I enjoy objective rounds on Firefight, but would be nice if there were some more different objectives (escort a NPC rounds?).
This is a great idea! Like escort a single (or more) Marine from Point A to Point B, or something like that? That would be pretty cool.
i would love this, if they made the npc we are escorting decently strong so it doesn't get destroyed instantly it would be alot of fun
People have been stating that the respawn times are too harsh in the last round. I suggest adding the revive mechanic from campaign so as the help appease those players, with more time to get healed in later rounds vs the long respawns, and shorter ones in the beginning since deaths are not as punishing, or maybe only adding it until the 3rd or 4th round
What we are lacking is team work.
And also a team work interface. Like in Fifa , where you can send all the team to the attack position or the defensive one, this with one button. Perhaps some feature like that could work. To ask for reinforcements (But in a digital way). And not depend on the mic.
Several players take the Master Chief Lone wolf to seriously. And it good because that's what halo used to be. But now teamwork is essential and critical to achieve victory.
Greetings from Monterrey, México
I personally love firefight, I can't get enough of it! However, I would like to bring up a couple issues that I already have been experiencing from the few matches I have put under my belt. I believe that in at least the first 2 rounds, when the players are leveling up their REQs, there should be no big bosses like the Warden and the Ghost Marauders. We simply do not have the firepower available to us to eliminate them in the time allowed. Also, there shouldn't be players added mid match to Firefight. I just lost a legendary boost and didn't even fire a shot because as soon as I was added to the match, they lost the armory.
I've only gotten to play a handful of games so far, so I don't have a big base of experience upon which to provide feedback yet. But based on the little bit that I played:

  • Scoring - No real issues.
  • REQ Leveling and Energy Refill - YES, it is much much too hard to hit the higher REQ levels quickly enough to take on the types of enemies we sometimes see in earlier rounds. I DO NOT repeat DO NOT have a problem with it being difficult, but we need to at least have the tools to have a fair chance. Last night on Darkstar we're surrounded by Phaetons and we're all chipping away at them with BR's because we're still only at level 3. They just have too much darn health for that. Again I don't mind it being HARD, but please don't make it CHEAP hard.
  • Objective Rounds - Yes the objectives are more fun in my opinion than just "Slay X number of enemies" especially because sometimes the slayer rounds end with one annoying enemy hiding somewhere and we can't find him. The objectives unite the team around a common goal. An additional positive note, the objectives are explained more clearly than the were in the Beta, thanks.
  • Boss Rounds - No real input yet because to be honest, it's difficult enough that my teams (randoms, queueing solo) only made it past round 3 ONCE in my play session yesterday.
  • Spawning - Spawns were a little better than in the Beta. Still buggy sometimes tho. Once spawned RIGHT IN THE MIDDLE of a gaggle of Knights with IC's. On the flip side, also sometimes spawning a million miles from the action with less than a minute on the clock, too.
  • Maps - Haven't played on all of them yet, Sanctum was my favorite. ARC was awful hectic with the small space.
  • Intros/Outros - No real issues.
  • Replayability/Longevity – YES it was a lot of fun! It was addictive enough that I can't wait to get back in. Overall well done. Only indirectly related, the very generous increase in REQ payout is also a huge plus, I actually feel like I have a chance of unlocking everything someday now. ;
  • Favorites - Don't really have one favorite. As far as LEAST favorite I do have to say, again I don't mind it being hard, but the spawn timers could use tweaking. I know you have to give us incentive to not die, but 30 seconds is a bit much when sometimes, one bad spawn and insta-kill results in us not playing for a minute or more. Especially frustrating when the clock is running out on the objective.
Thanks
I won 10 times still waiting for my 5 gold packs
Warzone Firefight would be perfect if the ******* respawn could take much less time and not get spawned on the other side of the map. Its annoying when i weaken a boss alone and get killed at the last min and get no credit for the kill because of the respawn.
  • Scoring If you put a sizeable dent into the boss's health you should get credit whether you were alive for the final blow or not.
  • REQ Leveling and Energy Refill It isn't that it's too hard to get to level 9. The issue is needing level 7+ REQs on round 2 when you only have Battle Rifles.
  • Objective Rounds - When you need to DEFEND something, it should not be an objective that starts with enemies ALREADY SPAWNED THERE when you are on the opposite side of the map. Give us a countdown before you deploy any enemies to that location.
  • Boss Rounds This needs work. Some bosses are just absurdly OP and too difficult to take down. If you spawn a Mythic Warden it should be the ONLY boss.... not backed up by 2 normal Wardens. The wave of Prometheans you have to fight to even get to the Wardens makes it difficult enough.
  • Spawning If it increments at all, it should only be around 2 seconds per round. When I have to wait 30 seconds to spawn, only to spawn on the other end of the map and when you finally arrived you get focus fired in .00002 seconds.... just, yeah, this is the most important thing that needs changed about FF.
  • Maps The maps are not an issue for me.
  • Intros/Outros Do not care.
  • Replayability/Longevity – Keep the REQ packs coming. We are going to burn through so much of our collection on bosses, and in particular vehicles. I also don't like the fact that even though it's a PvE mode, losses count towards your W/L ratio on Waypoint. Mine is already bad enough from going up against full spartan companies in regular WZ.
  • Favorites - Most: Fighting Covenant. Least: Fighting Prometheans.
Scoring (Would you change any of the score rewards?)
Seems fine! It's hard for me to critique something like this.

REQ Leveling and Energy Refill (Is is too hard to hit REQ Level 9? Does your REQ energy refill too slow/fast? )
Req leveling should increase more per ordinary enemy killed. Increases in Req level for bosses seems appropriate. Req energy could refill a little faster - not turbo fast though.

Objective Rounds - Do you like the objective based rounds in Warzone Firefight? Why or why not?
They're great! They add great diversity to the game and are fun. However, for defend objectives, consider giving players more time/an opportunity to get to the objective before enemies get there (or start spawning). Either delay enemy respawns, or add a waypoint for the next objective area during the intermission.

Boss Rounds (Do you like the Boss gameplay in Warzone Firefight? Which Bosses are too difficult or too easy? (Strength, Locations, etc.)
Many of the boss encounters are ridiculously difficult. To list a few:
- Pipap on Apex, Round 5
- 2 Knights and 3 Wardens on ANY, Round 5
- 2 Wardens on Apex, Round 3
- Hunter Particulars on Apex, Round 3
- Banshee Raiders on Urban, Round 3
Right now I do not like the Boss gameplay in Warzone Firefight. It is not fun 90% of the time.

Spawning (Do you have any feedback on player respawns?)
Sometimes players spawn a little further away from the action, but it's not a big deal in my opinion. Being a little further away is much better than spawning too close to the action. Maybe if players could choose their spawns based on key locations on the map? Keep the default spawn option as it is now, and then add spawn location options for the 5 bases (or maybe just a few of the 5). Then players could choose their approach - spawn closer at their own risk, or just go with the default! Just an idea. Otherwise, I think overall spawning is fine the way it is.

Maps (Do you generally like or dislike the maps in Warzone Firefight? What would you change about how they play? Which map is your favorite/least favorite?)
I think the maps are great. I thought it would be cool to make each map have a structured progression, that way its more predictable where the next encounter would be. For example, on Stormbreak: you kill enemies outside your core base. Round 2 is based around the East armory. Round 3 is either around the caves (defend objective) or by the Fortress. Round 4 based around the West armory. And then the final round could be either Wast armory, Core base, Fortress, or a mix! A progression like that seems like a logical "war zone" type of encounter. Instead of going back and fourth constantly between locations, you get to experience each part of the map in any given match. Just an idea.

Intros/Outros (What do you think of the intro and outro cutscenes?)
They're fine. I still experience bugs where sometimes the music doesn't play, but its not a big deal.

Replayability/Longevity – (Do you think you would continue to play Warzone Firefight?)
If it doesn't change, no. I currently do not enjoy this game type. It is too difficult and too frustrating, and I hate using reqs just to be put to waste in this game type. My initial motivators to play WZFF were for the gold packs and for the commendations. I'm a player that grinds for commendations, but this game mode makes me so frustrated it doesn't seem worth it. I need 109 wins to finish WZFF commendations? If WZFF stays the way it is, no way. This game mode makes me want to sell Halo 5 and go back to Call of Duty... please don't make me do that!

Favorites - What is your favorite thing to do in Warzone Firefight? What is your least favorite thing to do in Warzone Firefight?
Using vehicles = Favorite
Helplessly dying on impossible rounds over and over and over again = Least Favorite

Additional Feedback
Please consider not only decreasing the difficulty of certain boss encounters, but also limit the spawning of extra enemies. For example, Pipap on Apex Round 5 is really tough, especially with the Knights that keep endlessly spawning. Consider limiting waves of the Knights, so players can mow the knights down 2 times and then not have to worry about them after. In general, when enemies keep spawning, players are trained to just ignore every other enemy that isn't a boss, because killing the ordinary enemies is useless. When a team can coordinate an attack "Alright, take out the banshees, then the knights, then focus on the Hunters", I think that team objective setting can allow for unique strategies and fun gameplay. BUT, if after you take out the knights, more knights spawn, what the point of shooting at the knights? The sense of satisfaction from taking out those ordinary enemies completely goes away. For me, taking out hoards of those enemies should be the best part. I love splattering a group of soldiers with a wraith. I love taking out 6 crawlers with one rocket launcher missile. I HATE sitting at a far away distance with a ghost shooting endlessly at a Knight Boss, occasionally dodging incineration cannon blasts, just to get through a round.

Please consider including more rounds where you hunt down a certain number of ordinary enemies. I personally love those rounds the most. Taking down hoards of enemies is the best part of Firefight.

Also, consider making certain rounds longer than others. Some of the boss rounds could be more manageable by simply allowing the teams more time to take out the really tough bosses.

Also, some AI are ridiculously good. An example: LZ Beach by the core base on Apex. I was coming around a large rock in a ghost getting ready to fire on an ordinary knight. As soon as I came into view, I was hit by a CHARGED incineration cannon shot. That means the knight "knew" to fire to left of the rock that I was coming around, so when I came around, BOOM direct hit. The knight predicted where I was going to be, and couldn't even see me immediately before. THAT'S INSANE. A good amount of the encounters I have with AI are more difficult than encounters with other players online. For a co-op PvE mode, the overall level of difficulty is ridiculously high.

Minor thing: consider announcing the next round objective and location at the beginning of the intermission. The intermission seems to be intended to allow players a break to change out load out weapons and roll in new reqs. But currently I don't use the intermission time for that at all! I wait until the round starts before I roll in a new weapon/vehicle, so I know what I need to take out, and how I should take it out. Given that certain vehicles have spawn limitations, it would be nice if I could roll in my Scorpion sooner so I'm not late to the action.

EDIT: how could I forget! Please take out the increased respawn times. 30 seconds is way too long.
Quote:
  • Scoring Well balanced
  • REQ Leveling and Energy Refill Maybe a little bit faster would be helpful.
  • Objective Rounds - Don't like defensive objectives on early rounds.
  • Boss Rounds well balanced if you in a party or group and focus on one at a time or have a plan.
  • Spawning A bit faster would be extremely helpful.
  • Replayability/Longevity As of now only if I'm in a group/ not with 'randoms'
  • Favorites - being able to stay alive in a tank while banshees and hunters shoot me.
Lastly, we encourage you to provide any additional feedback that you feel we may have missed in the questions above. We look forward to hearing your feedback!
Quote:
Have you had a chance to play Warzone Firefight? If so, here's your chance to let us know what you think about it! Please use the bullet points below as a guide for topics to discuss.
  • Scoring (Would you change any of the score rewards?)
  • REQ Leveling and Energy Refill (Is is too hard to hit REQ Level 9? Does your REQ energy refill too slow/fast? )
  • Objective Rounds - Do you like the objective based rounds in Warzone Firefight? Why or why not?
  • Boss Rounds (Do you like the Boss gameplay in Warzone Firefight? Which Bosses are too difficult or too easy? (Strength, Locations, etc.)
  • Spawning (Do you have any feedback on player respawns?)
  • Maps (Do you generally like or dislike the maps in Warzone Firefight? What would you change about how they play? Which map is your favorite/least favorite?)
  • Intros/Outros (What do you think of the intro and outro cutscenes?)
  • Replayability/Longevity – (Do you think you would continue to play Warzone Firefight?)
  • Favorites - What is your favorite thing to do in Warzone Firefight? What is your least favorite thing to do in Warzone Firefight?
Lastly, we encourage you to provide any additional feedback that you feel we may have missed in the questions above. We look forward to hearing your feedback!
I hate some spartans respawns :v
Maevafall wrote:
Warzone Firefight would be perfect if the ******* respawn could take much less time and not get spawned on the other side of the map. Its annoying when i weaken a boss alone and get killed at the last min and get no credit for the kill because of the respawn.
this is the real challenge. survive.
I won 10 times still waiting for my 5 gold packs
:O
a bug...maybe
Chimera30 wrote:
  • Quote:
    Objective Rounds - Do you like the objective based rounds in Warzone Firefight? Why or why not?
I enjoy objective rounds on Firefight, but would be nice if there were some more different objectives (escort a NPC rounds?).
This is a great idea! Like escort a single (or more) Marine from Point A to Point B, or something like that? That would be pretty cool.
very hard difficult but a nice challenge!
Chimera30 wrote:
jtammel wrote:
I have observed that some players use cowardly tactic like running you over with vehicle if you are leading the scores.

>EnTice AngelZz is doing this <
Calling out is against forum rules.
fckn people!!
JackGilb wrote:
Sometimes bosses spawn in spots where you can't kill them (Banshee on ARC).

PS-I made song lyrics to go along with the "Drift Away" tune for you guys that I will post on the forums later.
that one mantis boss in the blue side garage on attack on sanctum
This post has been edited by a moderator. Because we are not currently equipped to provide moderation in other languages, we ask that all messages be posted in English. Feel free to use an online language translation service, and then create a new thread with the translated text.

es tiroteo solo tiene a mi gusto 2 defectos el primero los equipos novatos que suelen aparecer en las partidas y que a veces suelen meterte en partidas comenzadas ya con poco tiempo para derrotar a los jefes de nivel y con alto nivel de reaparición, fuera de eso es muy bueno !
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