So let me get this straight; I paid 60 bucks for a game that only features a campaign, a less than small handful of multiplayer modes, and... uh... yeah...
Let's see what we're missing when comparing Halo 5 to it's predecessors:
Forge? check
Firefight/Spartan Ops/New game mode? check
Big Team Battle? check
Ranked and Social matchmaking playlists? (Josh Holmes and the rest of the multiplayer team must have changed their minds.) check
Vetoing/Voting for maps? check
Partying up with teammates post-game? check (This point as well as the two proceeding points may not seem pivotal, but the game's longevity greatly benefits when taken into account)
File Share/Browser? check
Split-Screen? check
A wide variety of Custom Games options? check (This thread obviously meant nothing to 343)
A wide variety of customization options? (Spartan arm, leg, shoulder, and chest pieces, interchangeable emblems and backgrounds, handpicking emblem colors, etc) check
And that's just off the top of my head.
It's just mind boggling how 343 can release such a game with minimal features and still deem it a "Triple A" title. And I fail to see how releasing crucial modes and content, such as Forge, into the game months after launch is a good idea when games like Black Ops 3, Battlefront, Fallout 4, etc will have already been released by then, thus heavily diminishing Halo 5's population; making the release of said content make very little difference in the long run. I guess longevity isn't what 343 was going for when planning out this game's lifespan. Sure, it's great that all future content will be free to everyone, but why not release a game with as much content as possible in order to keep people interested from the start rather than trying to keep people interested later on?
Let's see what we're missing when comparing Halo 5 to it's predecessors:
Forge? check
Firefight/Spartan Ops/New game mode? check
Big Team Battle? check
Ranked and Social matchmaking playlists? (Josh Holmes and the rest of the multiplayer team must have changed their minds.) check
Vetoing/Voting for maps? check
Partying up with teammates post-game? check (This point as well as the two proceeding points may not seem pivotal, but the game's longevity greatly benefits when taken into account)
File Share/Browser? check
Split-Screen? check
A wide variety of Custom Games options? check (This thread obviously meant nothing to 343)
A wide variety of customization options? (Spartan arm, leg, shoulder, and chest pieces, interchangeable emblems and backgrounds, handpicking emblem colors, etc) check
And that's just off the top of my head.
It's just mind boggling how 343 can release such a game with minimal features and still deem it a "Triple A" title. And I fail to see how releasing crucial modes and content, such as Forge, into the game months after launch is a good idea when games like Black Ops 3, Battlefront, Fallout 4, etc will have already been released by then, thus heavily diminishing Halo 5's population; making the release of said content make very little difference in the long run. I guess longevity isn't what 343 was going for when planning out this game's lifespan. Sure, it's great that all future content will be free to everyone, but why not release a game with as much content as possible in order to keep people interested from the start rather than trying to keep people interested later on?