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[Locked] Please Lock. This is done and dusted.

OP Comedic Hermit

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This thread will be designing a personal mythic weapon. This can be either for you or your Spartan (if you are inclined to RP).
Ground Rules:
Can't Be absolutely game breaking. No halo rings that kind of thing.
Should be the equivalent of a level 7 or 8 req.
Try to keep things clean, please.

Ex: Fallacious Laughter
Comedy's personal brute shot
Brute shot with extra range and triple damage grenades user is immune to splash damage (from own grenades only) and has increased jump height. Melee is one hit kill.
I don't know what the lore would be, but if they ever bring back the needle rifle, it would be a legendary variant were 4 needle hits would supercombine, killing the target and leaving a very deadly toxin in the air for a short amount of time. So if you have a group moving together there is a good chance of taking them out together. the supercombine killing the main target and would drop the shields of his friends and the the toxin is dispersed in the supercombine explosion should be enough to finish them off.
Brute plasma rifle with an energy bayonet.

It works similar the halo 1 plasma weapons, and it has a long over heat timer and a short cooldown.

It also has a second fire mechanism that fires off a huge wave of red plasma that stuns and can kill unshielded enemies.

I'm still thinking of a name.
I don't know what the lore would be, but if they ever bring back the needle rifle, it would be a legendary variant were 4 needle hits would supercombine, killing the target and leaving a very deadly toxin in the air for a short amount of time. So if you have a group moving together there is a good chance of taking them out together. the supercombine killing the main target and would drop the shields of his friends and the the toxin is dispersed in the supercombine explosion should be enough to finish them off.
The rhino's horn?
sniper945 wrote:
Brute plasma rifle with an energy bayonet.

It works similar the halo 1 plasma weapons, and it has a long over heat timer and a short cooldown.

It also has a second fire mechanism that fires off a huge wave of red plasma that stuns and can kill unshielded enemies.

I'm still thinking of a name.
Doom plasma rifle?
I don't know what the lore would be, but if they ever bring back the needle rifle, it would be a legendary variant were 4 needle hits would supercombine, killing the target and leaving a very deadly toxin in the air for a short amount of time. So if you have a group moving together there is a good chance of taking them out together. the supercombine killing the main target and would drop the shields of his friends and the the toxin is dispersed in the supercombine explosion should be enough to finish them off.
The rhino's horn?
sniper945 wrote:
Brute plasma rifle with an energy bayonet.

It works similar the halo 1 plasma weapons, and it has a long over heat timer and a short cooldown.

It also has a second fire mechanism that fires off a huge wave of red plasma that stuns and can kill unshielded enemies.

I'm still thinking of a name.
Doom plasma rifle?
not bad, not bad at all.
Halo 1 sniper. Increased speed, shields and is has a larger cross marker for closer range attacks. Level 7
Vulture (from Halo Wars)
4 splasers to kill and enough ordinance to knock those filthy blues into the next millennium.
"Heretic's Curse" - Ultra Rare Mythic carbine with Extended magazine, faster rate of fire/reload, Increases users movement speed and damage resistance while held.
Description "The Covenant has always sought to bring death and destruction to the enemy, and when the time came to battle their own, no acceptions were made. Mythic Carbine with improved ammo capacity, rate of fire, and reload speed. Whoever wields this weapon will also have increased movement speed and damage resistance."
Level 5-6 REQ.
I would take the speed of the rockets in spankr prime and use the rockets of spankr Ex. That thing would be unstoppable. Traveling super fast and then having that huge explosion that spankr ex has.
Honorable Intent. Energy sword that has been refined for use over a millenia, features a faster swing time and the ability to block small arms fire while aiming. This grip has only been held by a hero.
Hunters Hand. Energy sword to be used as a pair with the Honarable Intent, the power core is advanced enough to regenerate energy through kinetic movements.
Unflailing loyalty. Improved plasma rifle that features a longer cooldown time but produces plasma so hot it is capable of melting through heavy armor. Improved damage. Longer cooldown time.
Unrelenting Fury. A needle rifle forged in the fires of the great schism it is now seen in the hands of Xytan 'Vadum as his go to rifle. Boasting majorly improved damage and the ability to trigger a supercombine explosion, this rifle is the ultimate instrument of death.

Night of Serenity.
A Legendary SRS99-AM sniper rifle that attains a legendary muster among Sangheili. Wielded by a Spartan III who escaped Reach this rifle is the apitomy of human-Sangheili technology. Fires beam rifle shots and gives Active Camoflauge while wielded.

Truthful Path.
A Magnum designed for a Spartan whos bond with a Sangheili is unbreakable. Featuring the latest Subanese crystal technology this pistol works as a handheld needle rifle. Along the barrel is written; All those who abandon the blessed path of truth and honor is dammed to die. What makes this baffling to the UNSC is that its written in covenant.

Reign of silence.
A specialised carbine that is held by an extinguished Kig-yar commander who doesn't fight for profit. Featuring specially made rounds that can pierce scorpion armor and an increased mag size this rifle can only be seen as a work of art.

Blood of the innocent.
A shotgun with unusual engravings that dosent match any known records. Boasting massive range and increased damage while also granting an active camo boost this shotgun has been regarded as unique and by some impossible to build.

Veiled Assasin.
Specialised Magnum capable of burst fire and has increased damaged. Equipped with a silencer and giving a small damage resistance boost. No one knows who's this magnum belongs to all we know is it came from Reach.

The laughter in slaughter.
Whoever designed the blood of the innocent really loves shotguns. They also must think that the saw isnt scary enough. A majorly improved saw with a slower fire rate but uses incedinary shotgun shells with buckshot. It also grants a high damage resistance. Sucks to be you if your in the way of the madman who made this.
Brothers in Blood: Dual wield energy sword with increased range and increased movement speed. The second blade can be used to block lower level reqs. The user can't use grenades as it's been replaced with the blocking ability.

Paladins Guard: Used by Advanced Sentinels guarding key locations from the Flood. Improved Sentinel beam with shorter cool down period and increased movement speed. Beams fired from the weapon can track the target once they've been hit.
Can I ask why? I personally think the req system is nonsense. Why doesn't anyone suggest ideas for things outside the req system? Why not a new power weapon entirely that doesn't even have to be in the req system? Also, why are there ground rules for creative ideas? You're essentially putting restrictions on creativity. Crappy ideas will be filtered out naturally, no need to set up an arbitrary filter.
Can't Touch This
REQ Level 8
SPNKr Rocket Launcher with four high-speed rockets per magazine. Provides minor shielding boost as well as massive speed boost.
Halo ce energy sword
level 8 req
grants the user 50% speed boost
Permanent cloak
and increased damage resistance
It looks exactly like the one in ce no changes no noting to it.
Oh and when you swing it the enemy still dies because in CE you don't even have to be hit by the sword to die
Brute shot that fires big yoinking incineration grenades and gives you active camo.
DMR with damage boost and vehicle emp.
Name: "Strong, Silent Type"

Description: Actions speak louder than words. The weapon of choice for many nameless forgotten ODST's that jumped feet first into Hell.

Standard M7S caseless submachine gun loaded with custom AP rounds. Reduced ROF. Increased Damage output and Range. Equipped with SLS/V 5B threat detection scope (When scoped in highlights all combatants in view)
Reclaimer's Vanguard (REQ Level 8):

The Reclamation has begun. Mythic Railgun that has been heavily modified with Forerunner technology. Fires highly explosive bolts that have no charge time. The weapon also now relies on a battery, and can overheat if fired too often.

Deco'd similarly to the River of Light.

Also:

Pirate's Pride (REQ Level 6):

Pirates have a tendency to like shiny things, and Jackals are no exception. Mythic Carbine that fires radioactive shells that deal damage over time to unshielded enemies and Spartans. The weapon has no Recoil and has increased Zoom and Accuracy.

Black with glowing Green markings.
The Halo 4 incineration cannon

allows for a one hit kill on a normal scorpion if you hit the weak spot

Insane splash damage can kill a spartan from up to 8m away. It has 16 shots but overheats after one shot.

Gives a speed boost, a jump boost, and shield strength as a safety measure to make sure you don't die from your own shot.

Legendary-Mythic rarity.
Parasitic Cleansing (REQ lvl 8)

"The forgotten weapon of the Forerunners used in the early days of the Forerunner-Flood war. Known by humans as the Sentinel Beam, this weapon has been upgraded to melt the armor of Prometheans, Covenant Remnant, and enemy vehicles. Still in prototype phase, it's highly unstable. Use with caution."

Increased battery Sentinel Beam with Damage Boost, longer range, and slow vampirism of shields when fireing.
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