I get that some people want 12 or more Spartans teaming up against loads of AI as that would arguably feel more like a big battle and might be a lot of fun potentially BUT there is a lot of difference between what people would like and what is actually possible.Bad John wrote:Once again, I agree wholeheartedly.MTKC2009 wrote:I think as PAID DLC it has a fairly decent chance of happening.danimusio wrote:Guys this would be a great idea, but do you seriously think there are chances to get it (i know what they said, but they said a lot of other things too...)?
I mean, they cannot even deliver basic and simple gamemodes and you think they would make something big, complex and totally different like a PvE gametype post launch (wiith a population in constantly decreasing)?
I would like to have your optimism...
As FREE DLC update that makes full use of the REQ system maybe that could happen but less likely IMHO.
Also yet again to anyone asking for 12 or more Spartans (24) this is not a good idea for this reason...
It would simply need too many on-screen AI to keep that interesting for all players involved. We need to be outnumbered and have variety in the AI eg normal + boss types.
Let's look briefly at only 12 Spartans.
To have 4:1 ratio eg 4 AI for 1 Spartan.
That's 48 AI and 12 Spartans and that's only 4 enemies each and that's already 60 characters the game has to handle at once and that's without any vehicles etc to take into account. We don't want lot's of slow down/frame rate or lag issues do we.
For this reason alone I say 4 player co-op, maybe 6 max, certainly not 12 and definitely not 24.
Personally I'd skip doing warzone and instead do the following....this is PAID DLC btw
basically do halo's version of GOW 3 horde mode, kind of a firefight 2.0
Likely to be 4 player co-op, maybe as many as 6 players but we need to be heavily outnumbered and have plenty of "normal" level AI to fight.
50 waves, a boss wave every 10, the game gets harder on every 11 wave, eg more enemy health + damage.
Use REQ system but instead of how it works in multiplayer you wouldn't be able to buy things with real money.
Instead everyone starts the match with ZERO REQ points and these don't carry over to the next match, they must be used in this match. They are then earned for kills/assists/revives and wave survival.
Players can then spend them how they choose during the 50 waves.
This could be played in public or pvt matches, on any available difficulty setting and MAYBE with optional skulls as well for added challenge.
With some minor adjustments it should work on most multi-player maps.
Too many Spartans means a limited number of AI, and 343i would have to counterbalance that by making the enemies lame damage sponges. With 4 or 6 players, the Spartans will be comfortably outnumbered; the spirit of any Spartan related battle. Not only that, but with 4 teammates, it'd be reasonable to have free reign with requisitioned weaponry and vehicles.
4 or 6 players is the most reasonable request, and the most workable format.
I have never played VS as it doesn't interest me and haven't played normal warzone that does have AI and lots of Spartans BUT I severely doubt it has many AI running around and certainly not the numbers you would need for a purely PvE mode.
Even 12 Spartans would be highly impractical, an xbox one is only so powerful and then you have to take into account lag/frame rate drops/slow down etc and you simple could not have enough AI per player to keep this interesting.
4 or 6 Spartans has to be max IMHO.
I mentioned 48 AI, now imagine that with only 4 or 6 Spartans now that seems a lot more fun doesn't it, plenty for everyone to shoot. Can have a good amount of "normal" AI and then some tougher boss types + vehicles as well if wanted.
Try to keep your ideas possible. It's fine to dream guys but if we want 343 to make this a reality we have to be practical about this and what would run well using Halo 5's engine.