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[Locked] REQ System and Microtransactions Explained

OP d The Doctor b

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Everything you are about to read has been officially confirmed by 343.

Sources:
Josh Holmes Interview
Josh Holmes REQ Blog
Mister Chief REQ Tutorial
Opening REQ Packs
Building Your REQ Collection, Pt. 2

1) REQ Packs & REQ Cards are Halo 5's reward system. REQ Packs contain REQ Cards that will award all of the cosmetic items such as armor variations, as well as other types of REQ Cards for use in the new Warzone game mode. Each REQ Pack contains a specific number of cards, but those cards will be random until you purchase and open the pack. Upon launching Halo 5, all players will be granted a Starting REQ Bundle, which will include 54 REQ Cards and 7500 REQ Points. REQ cards have different rarities; better/cooler items will have a higher rarity. The REQ Card chain of rarity looks like this: Common - Uncommon - Rare - Ultra Rare - Legendary. So what does this all mean? Keep reading!

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2) Ways to earn REQ Packs in the game:
  • Spartan Rank: Spartan Rank is Halo 5's linear rank system. Every game you complete in multiplayer, whether it be Warzone or Arena, will grant progress towards leveling your Spartan Rank. Spartan Ranks are individual performance-based, so the better you play, the faster you rank up. Every time you level up your Spartan Rank, you get a REQ Pack as a reward.
  • Commendations: As in Halo Reach and Halo 4, commendations are categorized goals to be accomplished within multiplayer. There are many types of commendations, and each one has multiple stages. For example, a Headshot Commendation would be for killing enemy players with headshots, and there would be multiple stages for killing more players with headshots. Every time you complete a stage of a commendation, you will receive a REQ Pack.
  • Supply & Promotional Packs: These REQ Packs can be unlocked through codes included with select Halo licensed products at retail, and through various promotions. These are not earned in game, though any content they contain can also be unlocked in other REQ Packs.
  • REQ Points: REQ Points are your in-game currency. You earn REQ Points for playing any kind of multiplayer match, excluding custom games. Players will earn roughly 2000 REQ Points per game of Warzone, and roughly 1000 REQ Points per game of Arena.
  • Microtransactions: Silver REQ Packs can be purchased for $1.99 USD, and Gold REQ Packs can be purchased for $2.99 USD. (Note: microtransactions are used to purchase the same exact REQ packs that REQ Points are used to purchase. Any item that can be obtained by using a microtransaction has the same exact chance to be obtained by using REQ Points)
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3) REQ Pack pricing and contents are as follows:
  • Bronze Packs cost 1250 REQ Points and contain 12 cards (Common, chance for 1 permanent card)
  • Silver Packs cost 5000 REQ Points (or $1.99 USD) and contain 15 cards (Common - Rare, 2 guaranteed permanent cards)
  • Golden Packs cost 10000 REQ Points (or $2.99 USD) and contain 15 cards (Uncommon - Legendary, 2 guaranteed permanent cards)
  • Premium Packs contain 16 cards, are NOT purchasable in-game, and each Xbox LIVE profile is limited to ONE Premium Bundle. 2 Premium Packs will be given each week for 7 weeks, totaling at 14 Packs. Premium Bundles can be purchased separately for $24.99.
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4) REQ Packs award different types of REQ Cards:

Permanent Cards: these cards are not consumed upon use and can be reused infinitely. Permanent cards include:
  • REQ Certifications: these are special REQ Cards that, once obtained for a certain weapon or vehicle, greatly increases your chances of receiving more of that weapon card from REQ Packs. So if you get a Ghost Certification, you will be more likely to receive REQ Cards for Ghosts in the future.
  • Cosmetic cards: these cards unlock appearance-altering items such as armor pieces, assassination animations, weapon/armor skins, and stances. Any item that is purely for character customization and has absolutely no impact on gameplay is considered a cosmetic card. Cosmetic items can be used in both Warzone and Arena.
  • Basic Weapon and Vehicle cards: these are used to spawn simple loadout weapons like the Assault Rifle, Battle Rifle, and the basic Mongoose
  • Armor Upgrades: these are passive abilities like enhanced mobility and increased grenade capacity.
Single-use cards: these cards will be consumed upon use. You can only use a single-use card once, so be careful! Single use cards include:
  • Power Weapon and Power Vehicle cards: these are used to call in powerful weapons and vehicles, like Sniper Rifles and Phaetons.
  • XP & REQ Point Boost Cards: both of these cards can be used in Warzone and Arena modes. They will boost the amount XP and REQ Points you earn from matches, respectively.
  • Power-Ups: these are things like Overshields and Active Camo
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5) Here's how the REQ System works within the Warzone game mode:

  • REQ Levels are required to redeem your REQ Cards in Warzone.REQ Levels are earned both as a team and individually. Your personal performance mixes with your team's overall performance to determine your individual REQ Level. So even if you're not th best player, your team can help bump your REQ Level up. REQ Levels are essentially tiers of weaponry, with higher level REQs being more powerful items. Upon starting the match, all players will have access to Level 1 REQs, which will increase as the match progresses. Loadout weapons are usually around REQ Level 3. Higher REQ Levels are for power items like Spartan Lasers and Mantises. You cannot use a higher Level REQ card before your team has unlocked that REQ Level in the match; you cannot use a Level 7 card before your team reaches REQ Level 7.
  • There's a REQ Energy system that stops you from spamming REQ Cards, so you can't do stuff like spawn a rocket, die, then immediately spawn another rocket. Your REQ Energy drains by the number of the tier of REQ Card you redeem. For example, if you have 7 available REQ Energy and you use a Level 6 REQ Card, you will deplete 6 of your REQ Energy points and be left with 1. You must then wait for more REQ Energy before you can use a REQ Card higher than Level 1. The REQ Energy recharges at a fixed rate, it is not based on individual performance. This prevents "snowballing", or using a power card to do really well, get more REQ energy faster, and use more power cards faster. When your team reaches the next REQ Level, each player receives one additional REQ Energy unit.
  • You redeem REQ Cards at terminals called REQ Stations, which are located in each of the bases. So if there are 5 bases on a Warzone map, there are also 5 REQ Stations. Interacting with a REQ Station will enter you into the Requisition Menu, where you will choose which REQ Card(s) to redeem. You can use any kind of REQ Card at any REQ Station. Using a vehicle card at a REQ Station will "teleport" you to the Garage, where you will watch a short cinematic introduction of your vehicle coming up a lift with you inside of it, after which you are free to drive away.
  • You can also access the Requisition Menu while on the respawn screen. While you are choosing where to respawn, you can access the same Requisition Menu that you do at a REQ Station, and use any REQ Cards you wish. If you use a vehicle REQ Card, it will spawn you at the closest Garage. So, if you choose to respawn at your home base and enter the Requisition Menu and use a Mantis card, you will spawn at your home base's Garage, inside the Mantis.

Thanks for reading!
Bump. Though I doubt this information will change hardcore nay sayers. Pay to win to those people means if you can spend money for an advantage it's pay to win. It doesn't matter what checks and balances exist in the system.
Thank you for this.
Thank you very much kind sir. I was really confused with the system before your post.
Bump. Though I doubt this information will change hardcore nay sayers. Pay to win to those people means if you can spend money for an advantage it's pay to win. It doesn't matter what checks and balances exist in the system.
Yep, even though you're not actually paying to win. You're paying for a card that you can use if you do well enough in the match to use it. cards that can also be earned without taking advantage of microtransactions. It doesn't cheapen the experience, if anything it just puts the people who don't have enough time to earn boat loads of REQ points to spend on packs/cards on the same footing as those that do, and only in Warzone at that.

People seem to think that you're paying real money to be able to spawn with a rocket launcher and a sniper every time. Hopefully this thread gets some attention because it could really clear up some confusion.
Pay to win to those people means if you can spend money for an advantage it's pay to win.
That's what I've always considered to be pay-to-win. A player who pays extra should have no advantage whatsoever over a player who doesn't. That's just wrong.
Thank God, Finally someone understands just how little impact it will have on the overall gameplay.
Thank you for this.
Irobot500 wrote:
Thank you very much kind sir. I was really confused with the system before your post.
No problem guys. I think it's really important that people have a solid understanding of the system before they start to worry about this or that.
Thanks for explaining this. So apparently I'm getting REQ packs from the Limited Edition I'm buying, does anyone know what exactly I'll be getting from them?
Rhydon65 wrote:
Thanks for explaining this. So apparently I'm getting REQ packs from the Limited Edition I'm buying, does anyone know what exactly I'll be getting from them?
Nope. The contents of the packs are random until you open the pack. Though from the preorder, you'll be getting "Premium" REQ packs, so it'll most likely have a higher chance for better cards. I assume you'll be able to purchase different types of REQ packs in the final game, with better packs costing more points (or real money if you do the microtransactions).
THANK YOU FOR EXPLAINING THIS!
tsassi wrote:
Pay to win to those people means if you can spend money for an advantage it's pay to win.
That's what I've always considered to be pay-to-win. A player who pays extra should have no advantage whatsoever over a player who doesn't. That's just wrong.
They don't.

You can get the exact same thing earning it in game.

There's even a chance that the one who buys a REQ pack gets 5 different skins for a Plasma Pistol, where the one who earns it gets 2 power weapons and a Scorpion. It's not pay to win.
JSA343 wrote:
tsassi wrote:
Pay to win to those people means if you can spend money for an advantage it's pay to win.
That's what I've always considered to be pay-to-win. A player who pays extra should have no advantage whatsoever over a player who doesn't. That's just wrong.
They don't.

You can get the exact same thing earning it in game.

There's even a chance that the one who buys a REQ pack gets 5 different skins for a Plasma Pistol, where the one who earns it gets 2 power weapons and a Scorpion. It's not pay to win.
It's more like "pay to have a chance to get an item that everyone else has the same chance of getting". You're essentially just paying to take the chance faster than earning the REQ points. And even if you manage to get every single REQ card from microtransactions, you can still only use them at certain times and if you do well enough. It doesn't give anyone an actual advantage.
tsassi wrote:
Pay to win to those people means if you can spend money for an advantage it's pay to win.
That's what I've always considered to be pay-to-win. A player who pays extra should have no advantage whatsoever over a player who doesn't. That's just wrong.
Probably should re evaluate your viewpoint then.

Buying REQ packs are not pay to win.
Thanks for this right up.


The energy system was sped up for the E3 floor showing because they wanted to show off everything you could do. In the actual game, you won't be able to call in a power weapon/vehicle every time you respawn, like all the guys in the videos you've seen from E3. This is extremely important. No, everybody will not be stomping around in Mantises or have a Rocket/Sniper combo by the time the match is halfway finished.
Glad to see this point. That was a concern of mine, considering how Dominion played out early on.

My biggest concern is how easy it is to earn the req packs and cards you'd like over the course of regular playing. I just don't want to see another Destiny, where I've played for months and months and months and the game still hasn't given me the one weapon I'd like to have.
Thank you for posting this, seriously thank you. I was going to draft something up myself on this when I got home :) Think we can get a sticky on this? Be a great reference topic
Thanks for this right up.


The energy system was sped up for the E3 floor showing because they wanted to show off everything you could do. In the actual game, you won't be able to call in a power weapon/vehicle every time you respawn, like all the guys in the videos you've seen from E3. This is extremely important. No, everybody will not be stomping around in Mantises or have a Rocket/Sniper combo by the time the match is halfway finished.
Glad to see this point. That was a concern of mine, considering how Dominion played out early on.

My biggest concern is how easy it is to earn the req packs and cards you'd like over the course of regular playing. I just don't want to see another Destiny, where I've played for months and months and months and the game still hasn't given me the one weapon I'd like to have.
Even if there isn't a system that makes it more likely to earn cards you haven't gotten before (there hasn't been any word about this), I think the trade-in system should make it more bearable than Destiny.

In Destiny, you just have to scrap your "reward" and try again later and hope you get something you need. But with REQ cards, you can trade them in if you don't want or need them, which will refund their value in REQ points which you can use to buy more packs. Yeah, it may take a lot of packs to get what you want, but at least there's a system to trade stuff you don't need for another chance at something you do need.
stckrboy wrote:
Thank you for posting this, seriously thank you. U was going to draft something up myself on this when I got home :) Think we can get a sticky on this? Be a great reference topic
Do what you want man, the more people that see this, the better. I'm just glad to see that it's getting some attention.
JSA343 wrote:
tsassi wrote:
Pay to win to those people means if you can spend money for an advantage it's pay to win.
That's what I've always considered to be pay-to-win. A player who pays extra should have no advantage whatsoever over a player who doesn't. That's just wrong.
They don't.

You can get the exact same thing earning it in game.

There's even a chance that the one who buys a REQ pack gets 5 different skins for a Plasma Pistol, where the one who earns it gets 2 power weapons and a Scorpion. It's not pay to win.
That completely misses the very simple point that somebody who's willing to pay can buy a lot more REQ packs and therefore greatly increasing their chances of getting a power weapon or vehicle than a person who's only grinding for points. And since we all have to play to get our REQ energy level up before we can access REQ cards the person who pays will still have access to more REQ cards when that time comes. Still feels like pay to win.
Thanks for this right up.


The energy system was sped up for the E3 floor showing because they wanted to show off everything you could do. In the actual game, you won't be able to call in a power weapon/vehicle every time you respawn, like all the guys in the videos you've seen from E3. This is extremely important. No, everybody will not be stomping around in Mantises or have a Rocket/Sniper combo by the time the match is halfway finished.
Glad to see this point. That was a concern of mine, considering how Dominion played out early on.

My biggest concern is how easy it is to earn the req packs and cards you'd like over the course of regular playing. I just don't want to see another Destiny, where I've played for months and months and months and the game still hasn't given me the one weapon I'd like to have.
Even if there isn't a system that makes it more likely to earn cards you haven't gotten before (there hasn't been any word about this), I think the trade-in system should make it more bearable than Destiny.

In Destiny, you just have to scrap your "reward" and try again later and hope you get something you need. But with REQ cards, you can trade them in if you don't want or need them, which will refund their value in REQ points which you can use to buy more packs. Yeah, it may take a lot of packs to get what you want, but at least there's a system to trade stuff you don't need for another chance at something you do need.
I'm hoping that the totality of mechanics like that make it a very bearable experience. It seems like their head is in the right place about it.
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