Without using the terms "noob weapon" or "no skill." I've seen enough of these threads and I never see good arguments coming from the anti-automatics group so let me make a public request for those specifically. After playing Halo 5 a decent bit, I honestly can't see where they're coming from. The automatics perform well at their optimal range where it makes sense. The Assault rifle is effective at close range and with some skill, medium range as well, as a jack-of-all-trades weapon should. The SMG absolutely shreds at close range but anything past maybe 15-20 meters and you need to be using smart-scope and aiming at the head to have a chance at winning. The Storm Rifle is pretty much the same as the AR but it overheats so quickly, you'd be hard pressed to win a 2v1 even if you fired first.
The competition here is the Magnum, which in my OPINION is performing outside of a sidearm's usual role, and being forced into engagements where it normally wouldn't be used in. Pistols are fallback weapons and play a secondary role to a rifle or other primary, but should never play the primary role themselves unless no other option is available. That being said, I think the magnum is performing fine in game and does not need any re-balancing. It wins most engagements when played in it's in-game role, as a medium range "rifle" and normally falls short beyond that role.
Honestly, to the people hating on automatics, I wonder if we're playing the same game when I read your threads. I've got my group's observations as well on this, but pistols can still beat the AR at close range with some consistent shot-placement and my AR gets me killed more often than not. The only occasions I win in are when I have at least a heartbeat's more time putting shots on my opponent with it or when someone closes the distance and I'm forced to fallback to the weapon more suited for the role, which in this discussion would be an AR or SMG.
On that little bit, I'll be honest and say I get a bit heated when I see people say it's a noob tactic to switch to an automatic when either you or the enemy closes the distance. I want to see the logic behind that statement because to me, it's the same as someone saying "switching to a BR when someone is a bit too far away is a noob tactic." See what I'm getting at here? It's simple logic. If someone gets close to you, and you have a weapon better suited to close range, use that one, don't sit there trying to make headshots with a Magnum or BR in things as fast-paced and frantic as CQC, it's not going to end well for you. Hell, I even feel bad when I shred someone with an SMG because I'm a defensive player, I like to keep my distance and pick off from afar, but I keep an SMG on me whenever I can find one because people like to get close to me and break that little comfort bubble, so I punish them for it with lead rain. I don't like having to do it, they don't like being on the receiving end, but they're almost always the one's that close on me.
I don't know guys, I might not be getting it, but this is all coming from a veteran Halo player that doesn't even like Halo 5. I hate the competitiveness and feel of Halo 5, I much preferred Halo 3, Reach, and even the way Halo 4 felt, but I still think Halo 5's sandbox is the most balanced one yet. Everything works well in their designated role and everything has a counter, the way every FPS game should be. Getting sprayed down by an SMG? Pistol him/her from outside his/her range. Getting picked off by a BR? Snipe them with a DMR or Sniper. Sniper giving you a headache (literally and figuratively)? Flank it and get close so that tiny reticle is a liability, it's all that simple guys, it really is, and besides the rare exception, it's like that in most FPS' across the board. Like I said, maybe I don't know what I'm talking about and everyone else knows the game better than me, let me know what you think.
Now listen to this to cool off before you type those angry responses calling me a noob- https://www.youtube.com/watch?v=nKsEqFgKhoA
The competition here is the Magnum, which in my OPINION is performing outside of a sidearm's usual role, and being forced into engagements where it normally wouldn't be used in. Pistols are fallback weapons and play a secondary role to a rifle or other primary, but should never play the primary role themselves unless no other option is available. That being said, I think the magnum is performing fine in game and does not need any re-balancing. It wins most engagements when played in it's in-game role, as a medium range "rifle" and normally falls short beyond that role.
Honestly, to the people hating on automatics, I wonder if we're playing the same game when I read your threads. I've got my group's observations as well on this, but pistols can still beat the AR at close range with some consistent shot-placement and my AR gets me killed more often than not. The only occasions I win in are when I have at least a heartbeat's more time putting shots on my opponent with it or when someone closes the distance and I'm forced to fallback to the weapon more suited for the role, which in this discussion would be an AR or SMG.
On that little bit, I'll be honest and say I get a bit heated when I see people say it's a noob tactic to switch to an automatic when either you or the enemy closes the distance. I want to see the logic behind that statement because to me, it's the same as someone saying "switching to a BR when someone is a bit too far away is a noob tactic." See what I'm getting at here? It's simple logic. If someone gets close to you, and you have a weapon better suited to close range, use that one, don't sit there trying to make headshots with a Magnum or BR in things as fast-paced and frantic as CQC, it's not going to end well for you. Hell, I even feel bad when I shred someone with an SMG because I'm a defensive player, I like to keep my distance and pick off from afar, but I keep an SMG on me whenever I can find one because people like to get close to me and break that little comfort bubble, so I punish them for it with lead rain. I don't like having to do it, they don't like being on the receiving end, but they're almost always the one's that close on me.
I don't know guys, I might not be getting it, but this is all coming from a veteran Halo player that doesn't even like Halo 5. I hate the competitiveness and feel of Halo 5, I much preferred Halo 3, Reach, and even the way Halo 4 felt, but I still think Halo 5's sandbox is the most balanced one yet. Everything works well in their designated role and everything has a counter, the way every FPS game should be. Getting sprayed down by an SMG? Pistol him/her from outside his/her range. Getting picked off by a BR? Snipe them with a DMR or Sniper. Sniper giving you a headache (literally and figuratively)? Flank it and get close so that tiny reticle is a liability, it's all that simple guys, it really is, and besides the rare exception, it's like that in most FPS' across the board. Like I said, maybe I don't know what I'm talking about and everyone else knows the game better than me, let me know what you think.
Now listen to this to cool off before you type those angry responses calling me a noob- https://www.youtube.com/watch?v=nKsEqFgKhoA