And now you're giving me advice on how to counter automatics that is basically just "stay out of range." Thanks for telling me what I already knew, knowing how to counter automatics doesn't magically make them better designed conceptually. Really lovely that, as with most of these arguments, you assume that if I have a problem with automatics it must be because I must die to them all the time. Sorry, dead wrong.Alright, then let's try a different approach. Tell me how automatics should be changed so they would be "balanced" to you.
You catch someone in CQC using an automatic and it IS a guaranteed kill unless you lack thumbs. Try getting a five-shot in the same range and telling me that it's equally easy. No, catching someone in CQC isn't "outplaying" them, my god. All guns have magnetism, but being "very near" with a small reticle is much different than being "very near" with a gigantic one, and I'll say it as many times as I need too, all this -Yoink- should be -Yoinking!- obvious and self-evident to anyone who has actually played the game.
"People using automatics can miss shots too you know." Yeah, except it's much harder to actually miss shots and missed shots are much less significant due to killtime and fire-rate.
That's all you're getting. I'm done and I'm unsure why I bothered to post to begin with.
All of the autos preform a little too well at medium - long range
For starters they've made all the autos stronger giving them lower TTKs than any precision weapon while also giving them longer RRRs (red reticule range)
Then when you tack on that all the autos get range and accuracy buffs while in smart scope and that the AR and SMG also get headshot multipliers (not sure about the storm rifle) well now it's just over the top AAAAAAAND then add in the insane amounts of bullet magnetism on the autos and well the weapons are just plain out right silly
remove smart scope from the autos or at the very least keep smart scope on them but remove the bonus they get in smart scope, (remove the range and accuracy buff remove the headshot multiplier)
and reduce bullet magnetism/aim assist by 10-30% (remember in H4 they had to drop aim assist on the AR by 50%)
and you've got autos that are still strong, still viable but not crushing at medium range and require skill to actually aim