Spartan AbilitiesThere are quite a few Spartan Abilities in Halo 5, for example: Spartan Charge, Ground Pound, Clamber, Sprint, Slide, Thruster, and Stabilize. This helps with enhanced mobility methods. If you could only choose two to keep in the game, which ones would it be?
Sprint, slide, and clamber shouldn't even be considered abilities imo. I know they aren't classic halo formula...but to call them advanced features...I mean come on..(not specifically saying you're the one to call them that since you're just calling them what they're called in the game, just stating that the fact that they're even called abilities has always kinda seemed wrong to me. )
but I'd like thruster and stabilize. If the movement speed is adequate then an actual sprint button isn't needed. If it's needed, then I'd like everything excluding ground pound and spartan charge. The only thing I like about spartan charge in halo 5 is the extended charge button combo. If there's advanced moves like that in a game, it would be kind of cool if it could only be done via a special input combo. Not a straight forward press melee while running. However, it is one of the new things I hate in h5. Someone being able to smack right into you after a few steps is supreme cheap sauce.
Out of all the new stuff in h5, one thing I enjoy the most is using the thruster in 1v1s. So I'm sad to see it going away as a default trait in halo infinite, but at the same time...i just want a new halo game. Idc what it plays like. I just want a new halo game already.
Lastly, h5s movement feels very fun. Traversing the map and whatnot. When it comes to actual fights in the game, it's pretty noticeable how much of the extra stuff isn't needed though. So there's a cut off of what feels fun and what feels practical in a halo game. That being said, I can see why people who like the classic formula like a more basic traits settings. I also enjoy that. It does come down to the maps and how they flow tbh.