You keep saying that the damage isn't your problem, but how it functions edits the damage which is what the hole argument is really about. How it functions only effects the damage, which effects kills, which effects the game. So in the end you are worried about damage. Stop criticizing 343.
You're looking at it from a damage perspective which I've said isn't my issue, it's how it's implemented and how it functions. I could care less on its damage output as you're right, it knocks your shields down and sets you up for a one shot to the head just as a melee would, but again, not my issue. My issue is how easy it is to use and when it's used, and it differs very much compared to the H3 melee you mentioned when it comes to function and implementation. Thing is sprint really isn't an issue, double pummel had no correlation to sprint and it shares the same dislikes as Spartan charge.
The majority of people's problems is roughly this: It takes out your shields with one hit from the front (leaving you susceptible to one headshot), kills in one hit from the back, magnetizes to players, and that it's not balanced.
#1 simply saying something is or isn't adds nothing to an argument, need to add why it's not a Get out of jail free ordeal. I could argue it is when nearing corners on someone, it detracts from gun fights, you knock an opponents shields and part of their health away in one hit, stun them in the process and can generally use one precision shot at their head to finish them off right then and there, all in a matter of seconds. I haven't even mentioned how it can track people with its hitboxes and magnetism giving it that extra help.
#1 its not a "get out of jail free card"
I don't care if a Spartan should actually be able to do it. Spartans should be able to do a lot of things in game, but they don't, which is why Spartan Charge needs to go. It's finicky, and when it does hit, it locks on and allows for very little reaction time to counter. It's a crutch and continues to be one.
#2 yes it is balanced gameplay because everyone has spartan charge, and if your saying its not balanced gameplay because some are better at it than others, than you might as well say that we shouldn't have a scorpion either; cause some people are not good at the scorpion either.
#3 Please! stop using the word crutch for things like this. its not a crutch.
#4 unlimited sprint was a bad idea, but its still helpful.
#5 my brother edited my post and added the hacking overshields thing.
#6 this isn't "my" argument, its everyone who doesn't want spartan charge's; its your complaint to 343 about a good idea that they added.
#2 everyone having it doesn't make it balanced, we all have ARs off the start yes? It's an easy to use weapon with headshot multiplier and mid range capabilities with a faster ttk than precision weapons if it hits all of its shots. Regardless the term "balance" is going to vary person to person, there's many ways a dev goes about balancing their games, some good, some bad.
#3 I'd actually argue it as a crutch, I refer to #1 as to why it is.
#4 I think sprint as a whole is awful for this game In specific, many would also argue it isn't better in H5 due to penalties being added to it (not me though).
#6 I don't view it as a good idea or a good addition (I refer to #1 as why). If 343 really keep it in for future iterations there are better ways to do it to make it more tolerable for those who dislike how it's currently implemented such as tieing it into thrust, lowering the hand holding it does (magnetism and hitboxes, removing its ability to track), adding a meter you time correctly to make it work, etc etc.
This entire argument (minus the magnetism) can be applied to H3 melee. It took out shields in one hit, killed instantly from behind, and you can walk around all day punching people. Sound familiar? There is no difference between the two except for this: Spartan Charge is activated via Sprint. And Sprint, I think, is the core of the problem.
People don't like change, so, because Sprint was made available whenever by 343 (instead of Bungie), it is different from Bungie's games and therefore bad. If Bungie had invented Spartan Charge, it would be accepted like Evade or Hologram. But it wasn't. 343 is in charge now, and people are looking for every and any reason to complain.
The actually good players can evade Spartan Charge, and that is at least part of why pros don't use it. Have you never pulled a ninja on someone? If you have, evading Spartan Charge isn't much different, and, even if you get hit, the charger is now at a disadvantage not knowing where you are.
you're quite naive if you honestly think people praised (and would praise) everything bungie did. People voiced distaste of abilities since reach, 343 continued it so of course they too will get backlash. Bungie implemented sprint in reach and 343 continued it, again, of course backlash will continue it. It being a 343 implementation literally means nothing, a bad mechanic is a bad mechanic, simple as that, the dev who did it means nothing. People have voiced bungies lack of refining the sandbox since H2 till they left, they voiced how they went about dlc, customization, I could go on. If 343 is willing to continue pushing the addition of bad mechanics, then they're opening themselves up to the criticism, just as bungie did. Just don't play that card when it comes to "343 hater" or "bungie purists", etc etc as it's irrelevant.
If Spartan Charge does 70 points of damage to a Spartan, changing the hitbox, the bullet magnetism, the stun time, or even the range of Spartan Charge, it doesn't change the damage. Spartan Charge still
does 70 points of damage.
This recent update just changed the aim assist on a Sniper when out of scope. Yet it still does the same damage as it has before.
Damage isn't the overarching factor of a mechanic. Effectiveness is the overarching factor of a mechanic. If we change the range of Thruster, damage isn't changed, effectiveness
is changed. The damage remains at 0 both before and after the change.
the problem. How it functions edits the effectiveness
which is what the argument is about. How it functions affects
its use, which affects
its kills, which affects