Sprint is a very controversial topic and I am fully aware of the effects which sprint has on Halos Gameplay.First of all,let us have a look at sprint in h4 and sprint in h5.In h4,sprint had very little downsides compared to h5s counterpart and people say that they have made sprint a lot less worse in h5 since they have balanced it with a bunch of penalties but that is just the problem right there. they have just made it not as bad as it was in h4, it does not add anything to the gameplay other than creating an illusion.
You see,people's complaints were that they wanted to go fast in video games but do you notice that the maps in both h4 and h5 are kind of more,bloated?Where there is a lot more space than necessary?My friend,this is the implications of sprint as in order to accommodate for sprint,they must makes the map bigger which I turn only creates the illusion that you are moving fast but in all reality you aren't really.This is why maps such as Gaurdian cannot be remade as it would just not be the same map because Of sprint and it would just be chaos.
Another big example in my eyes would be Warlock(Can't remember the h2c version so I'm going with that).That map would have to become a lot bigger in order to sprint to be balanced but then that removes what me that map was special in the first place!People would be spawning running across the map and back smacking people if there was sprint on h2c or h2a sized warlord
This is just one of the problems of sprint in Halo,and ask yourself this,What does sprint actually add to the gameplay for you in Halo?
You see,people's complaints were that they wanted to go fast in video games but do you notice that the maps in both h4 and h5 are kind of more,bloated?Where there is a lot more space than necessary?My friend,this is the implications of sprint as in order to accommodate for sprint,they must makes the map bigger which I turn only creates the illusion that you are moving fast but in all reality you aren't really.This is why maps such as Gaurdian cannot be remade as it would just not be the same map because Of sprint and it would just be chaos.
Another big example in my eyes would be Warlock(Can't remember the h2c version so I'm going with that).That map would have to become a lot bigger in order to sprint to be balanced but then that removes what me that map was special in the first place!People would be spawning running across the map and back smacking people if there was sprint on h2c or h2a sized warlord
This is just one of the problems of sprint in Halo,and ask yourself this,What does sprint actually add to the gameplay for you in Halo?