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[Locked] The "classic" playlist has shown 343's true colurs

OP TestyPine30

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When I heard that a classic playlist was making its way into Halo 5 is was beyond excited. I am NOT a fan of Halo 5's gameplay and to hear that a classic playlist was making its way into Halo 5 made me REALLY happy. It showed us that 343 actually listened to the community for once. However, when I saw the new community update and read about the "classic" playlist I only felt disappointment and anger. Here is why I feel this way...
  1. The presence of Spartan abilities. If this is supposed to be a classic playlist then WHY are Spartan abilities in it?!? It wont REMOTELY play like the original CE. The map balance will be ruined due to sprint and ADS and they wont play like the original versions of those maps.
  2. Why is it only Halo : CE? Halo 2 and 3 were way more popular than CE (I still love the original CE to death). Also Halo CE doesn't have too any great maps (braces for a tonne of hate). Sure there's Blood gulch, Hang em High, Sidewinder and Battle creak but they're the only maps that stand out and are really memorable. Halo 2 and 3 on the other hand have lots of great and memorable maps like Ascension, Lockout, Zanzibar, Cogulation, Midship, Ivory tower, The pit, Valhalla, Sandtrap, Standoff, Guardian, Snowbound, Narrows and High ground and I'm completely baffled on why they didn't make it into the classic playlist as the H2 BR would have been fine as a loadout weapon.
  3. If you say you're making a classic playlist but it has Spartan abilities then DON'T CALL IT A CLASSIC PLAYLIST!!!. This is another Fall of Reach animated series because they tied to deceive us by making the title sound like it doesn't have Spartan abilities but in fact its only just a CE themed playlist in Halo 5.
This has shown me that 343 put about 10% effort into this. Its just taking forged maps by the community, setting the loadout weapon as the CE magnum and there it is. They treated this "CLASSIC" playlist with as much effort as they put into BTB. This has shown me how 343 treat things that the community want. they either :
  • Refuse to patch/release it with the game. This applies for customisation options like black undersuits and playable elites and also gamemodes like KOTH and Oddball. Things that the community has been begging for are pushed aside for pointless, unnecessary req items that NOBODY asked for.
  • Or they release the things that the community have asked for but they launch with too few maps (takes MONTHS for new maps to arrive) or they launch full of glitches and bugs and most likely haven't been playtested, or they launch with a quarter of the content that was in previous iterations of those gamemods (*cough* BTB *cough*).
I have simply come to the conclusion that 343 does not care anymore. They treat something that the community has been asking for since day 1 and just spat on it. Some of you may say that if you want a classic playlist then go play MCC but MCC is plagued by tonnes of glitches, bugs and server issues and you can only find games in very popular gamemodes like BTB and Team slayer. Trying to find games in Doubles, Halo 2 Classic and Team Halo 2 Anniversary is basically impossible if you live outside the U.S. (I live in Ireland).
It's just another 343 move,giving us what we don't want.And don't worry the fanboys will find a excuse for this travesty also
I just think that keeping Spartan Abilities in a 'classic' playlist defeats the whole point of being classic in the first place. And before someone says "Don't like SAs play MCC," thats the same philosophy that drove a dozen of my friends to abandon modern Halos and leave me alone to play Halo 5, so no I don't approve of that philosophy.

Plus, giving everyone a CE pistol sounds like the gamemode might end up REALLY crazy with kill times with rampant CE pistols in addition to high mobility.
This was always going to end badly
remember legendary slayer in H4 how it was supposed to be a "classic" playlist but still had sprint flinch and everything else?

the worst part of all this is the fact that the playlist will fail and then all the players who don't enjoy the old halo formula will come out of the woodwork and say "see, "classic" halo just isn't popular anymore it's too slow the playlist failed because no one likes classic halo anymore games have to evolve"
It's extremely disappointing. But worst of all I'm dissapointed in myself for not expecting this from 343...
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I still think of halo 3 as classic and it had abilities but I get where you are coming from instead of classic I think it would make sence to refer to it as CE playlist. As time goes on more and more things inevitably become classic just like the beasty boys in Star Trek. To have classic settings from CE only seems kind of selfish and narrow minded why not varying degrees of classic. Pretty sure some people would love a classic Halo 2 or reach playlist.

Its just cause to each game there has always been some thing classic to it halo CE setting the ground work, halo 2 and daul wielding, halo 3 and abilities and interactive environment, halo reach and classes, halo 4 with load outs and recourse drops, halo 5 WZ = Cod snowball effect (I think arena is essentially your "classic" playlist with tacked on abilities which even a fan of abilities wouldn't like which I am a fan of abilities and I dislike halo 5 abilities.

Each change for better till a point then each change lessened till it was no longer a positive with the population reflecting the positives or negatives in the changes.

I kind of went off on a tangent but that's my thoughts on classic playlists :/
I still think of halo 3 as classic and it had abilities
Halo 3 didn't have abilities. It had Equipment.

Now granted there are plenty who hate Equipment just as much as abilities, but there are crucial differences between the two. Notably that Equipment are map pick ups and 1 time use.

Most Halo 3 maps are not designed around Equipment either (High Ground being the one exception that comes to mind, with the grav lift to laser tower, and even that is only one instance on one map). You can simply delete Equipment from the maps in forge and still have very fun gameplay and maps. There is no such luck with SAs.
Yeah, I don't think anybody is really surprised at 343i at this point. Time and time again they've shown us that they really don't care about making us happy, they just want to stick to their vision of Halo, which means doing everything different than how Halo was with Bungie. They know that we don't like black undersuits, yet refuse to give them to us despite us proving to them that it would be easy for them to do it. Even with a 4 year-old thread with thousands upon thousands of replies, they don't give us playable Elites. So I think having a "classic" playlist that includes Spartan Abilities doesn't surprise anybody, despite being a disappointment.

They've taken Halo down a path where it is no longer succeeding, yet their pride and vanity refuses to let them see it.
Hotrod192 wrote:
Yeah, I don't think anybody is really surprised at 343i at this point. Time and time again they've shown us that they really don't care about making us happy, they just want to stick to their vision of Halo, which means doing everything different than how Halo was with Bungie. They know that we don't like black undersuits, yet refuse to give them to us despite us proving to them that it would be easy for them to do it. Even with a 4 year-old thread with thousands upon thousands of replies, they don't give us playable Elites. So I think having a "classic" playlist that includes Spartan Abilities doesn't surprise anybody, despite being a disappointment.

They've taken Halo down a path where it is no longer succeeding, yet their pride and vanity refuses to let them see it.
No don't you see the great journey has begun! And cod! Not halo will be Microsofts escort!
343's true colors were shown at the release of call of duty xenophobic warfare in 2012.
Oh snap brother...
Hotrod192 wrote:
Yeah, I don't think anybody is really surprised at 343i at this point. Time and time again they've shown us that they really don't care about making us happy, they just want to stick to their vision of Halo, which means doing everything different than how Halo was with Bungie. They know that we don't like black undersuits, yet refuse to give them to us despite us proving to them that it would be easy for them to do it. Even with a 4 year-old thread with thousands upon thousands of replies, they don't give us playable Elites. So I think having a "classic" playlist that includes Spartan Abilities doesn't surprise anybody, despite being a disappointment.

They've taken Halo down a path where it is no longer succeeding, yet their pride and vanity refuses to let them see it.
No don't you see the great journey has begun! And cod! Not halo will be Microsofts escort!
We should team up with classic Halo and take out Microsoft!
Richnj wrote:
I still think of halo 3 as classic and it had abilities
Halo 3 didn't have abilities. It had Equipment.

Now granted there are plenty who hate Equipment just as much as abilities, but there are crucial differences between the two. Notably that Equipment are map pick ups and 1 time use.

Most Halo 3 maps are not designed around Equipment either (High Ground being the one exception that comes to mind, with the grav lift to laser tower, and even that is only one instance on one map). You can simply delete Equipment from the maps in forge and still have very fun gameplay and maps. There is no such luck with SAs.
To me equipment and abilities are basicly the same thing it's just whether some thing gets labled an ability, armour mod, equipment, grenades, weapon attachments, power up, weapon trait, or a basic function. Then whether is unlimited, limited uses, or one use.

Maybe instead of blaming abilities/equipment for braking the game maybe it should be the map design that is to blame with exceptions to balance issues like with armour lock.
I really wish I were the one managing the Halo series.

What? You've all thought that before.
Wow, I just found out about this and it definitely dampens my hopes in regard to Halo as a series. This is just aggravating, when they finally "listen" to the community, they only listen halfway. It feels as though they're just defensive of SA and don't want to let the community have its way.
Richnj wrote:
I still think of halo 3 as classic and it had abilities
Halo 3 didn't have abilities. It had Equipment.

Now granted there are plenty who hate Equipment just as much as abilities, but there are crucial differences between the two. Notably that Equipment are map pick ups and 1 time use.

Most Halo 3 maps are not designed around Equipment either (High Ground being the one exception that comes to mind, with the grav lift to laser tower, and even that is only one instance on one map). You can simply delete Equipment from the maps in forge and still have very fun gameplay and maps. There is no such luck with SAs.
To me equipment and abilities are basicly the same thing it's just whether some thing gets labled an ability, armour mod, equipment, grenades, weapon attachments, power up, weapon trait, or a basic function. Then whether is unlimited, limited uses, or one use.

Maybe instead of blaming abilities/equipment for braking the game maybe it should be the map design that is to blame with exceptions to balance issues like with armour lock.
(Bold) I respectfully disagree here. To me they are not even close to the same. Equipment is a one time use item, Armour abilities aren't. Equipment are map pick up items. Something that can be controlled, Armour abilities aren't. I think equipment was the perfect medium. Yes people weren't big on equipment, but it was tolerable for most I feel. They weren't game breaking like how Armour abilities were in Reach or Halo 4.

@OP I hear ya 100% I'm disappointed that 343I decided to leave the Armour abilities in the classic playlist as well. They really need to think LONG AND HARD about how they word things to us sometimes because it's pretty clear that most (if not all) interpreted a classic playlist as one without armor abilities (and it makes sense to think this. When I hear classic gameplay or a classic playlist in Halo, I think Halo 1-3 style.
This was always going to end badly
remember legendary slayer in H4 how it was supposed to be a "classic" playlist but still had sprint flinch and everything else?

the worst part of all this is the fact that the playlist will fail and then all the players who don't enjoy the old halo formula will come out of the woodwork and say "see, "classic" halo just isn't popular anymore it's too slow the playlist failed because no one likes classic halo anymore games have to evolve"
(Bold) 100% agree here. I know they aren't but it's almost like they are doing it purposely so it does fail and they can show people "see people don't like classic as much" just like how people point to Halo 4 and say they had a classic playlist and it did terrible yeah well there's a reason for that and we all know why.
Maybe it's just because Halo 5 has become 343i's money cow and they've chosen not to put a lot of effort into the game. But you've pretty much described how their behavior has been for a while and I think it needs to change; there are standards that come with being a AAA video game company and 343i isn't reaching them.
I'm not gonna defend the current idea of "classic", but in another thread, Sketch mentioned bringing up an ability-free playlist to the MP team. So at least there's that.
Maybe it's just because Halo 5 has become 343i's money cow and they've chosen not to put a lot of effort into the game. But you've pretty much described how their behavior has been for a while and I think it needs to change; there are standards that come with being a AAA video game company and 343i isn't reaching them.
How you interpret their "effort" is purely subjective though. I think they've worked hard on the game. It isn't perfect though.
I'm not gonna defend the current idea of "classic", but in another thread, Sketch mentioned bringing up an ability-free playlist to the MP team. So at least there's that.
It is classic insofar as it uses the CE Magnum starts and will be on CE Forge Maps
Maybe it's just because Halo 5 has become 343i's money cow and they've chosen not to put a lot of effort into the game. But you've pretty much described how their behavior has been for a while and I think it needs to change; there are standards that come with being a AAA video game company and 343i isn't reaching them.
How you interpret their "effort" is purely subjective though. I think they've worked hard on the game. It isn't perfect though.
Sorry, I didn't mean to just flail my words around. I agree that they tried hard, but it's no news that Microsoft did interrupt their progress with the whole Cortana fiasco. I want to trust 343i like I did before Halo 5's launch, and I think the best thing we can do is make our voices heard this time.
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