my problem with this is that I doubt that 343i even knew what they were doin by changing this... guess why Miyamoto is such a legend? well one of his devs once said in an interview that Miyamoto will ask you about every little rock you place in a level, he will ask you why it is there and what purpose it has... if it doesn't have any real purpose it has to go...
what is the purpose for changing the crosshair in H5? if 343i gave me a logical reason ALRITE, if not that just shows how random some choices are these days in development of big games... noone knows what half of the studio is actually doin and in the end it could result in a flustercluck like AC Unity... that is an extreme example but ya..
my logical reason for it bein good the way it was since H2 is that it gives you a slightly better view at what is happining above you... that may be a small advantage but hey, it can change the feel of a game, especially when you play it hundreds of hours and got used to it.
like I said, not a big deal at all, but why change such a random little thing? do they even realize they changed that? if no, isn't that actually a problem? that they even realize?
too bad they don't actually answer here at all, like noone.. I would love to interview someone at 343i sometime, because unlike todays so called "games media" I would actually ask questions that matter.
so far tho I like H5, even tho it has some really annoying balance issues with overpowered Autos and mini nuke grenades that are just a spammers favorite toy...