I agree. I believe for the most part, you should be ranked by personal stats on your team. I sucks when you have more kills then everyone on the enemy team and the least amount of deaths from everyone and still get de-ranked because your team lost in a match of slayer.
everyone should be ranked on the individual player. Not the result of the winning team.
and it should rank you differently based on the game type.....
Ranking FAQ
Your personal stats are the primary way you get ranked. For example you could lose all 10 placement matches and get placed diamond 3. Wins are needed to actually gain csr but you’ll gain way more than you lose on a loss if it’s always your teammates’ fault.
And to everyone else in this thread, read the FAQ if you haven’t already, there’s a lot of misconceptions in here.
that was brought up in another thread a while back...the main gripe here is after your initial rank, rank is increased by Wins/Losses. Furthermore placing teams with rank diamond and three silvers against two champs and diamonds. While its attempting to do a 'team balance', it is failing to place balance on KDA which is most closely ranked with skill. furthermore the system will punish players that receive a loss even if their play was excellent or even above their average. placement needs to be more fine tuned to each player and then implemented when choosing teams beyond the first ten games of placement.
if you don't believe me check the leaderboards and see the extreme differences in KDA of the Champions ranks. There's one person currently who barely has over a 1.0xx that is ranked Champion. The system bases your rank after the preliminary placement on Wins/Losses.
Most people want their skill to be reflected in their arena rank which is why 1-50 was so well liked. Not necessarily how many wins/losses you have which is clearly based on teammates play 3/4 (most of the time) as well as your own 1/4.
That’s incorrect. The system always uses your performance even after placement. The variance in KD and KDA is due to strength of competition vs your team’s strength.
This system is the exact same as the 1-50 with a different skin to allow ranks over 50.
That was debunked in the other thread (1-50 scaling being the exact same method) as well and anyone that can see, can use their eye balls and see little green arrows or little red arrows after placement matches. It may take those into consideration but it is by no means the basis of consideration. It's literally in the first sentence or two in that 'FAQ' you linked.
What are you talking about? You need to win to go up, but your MMR is what reflects your actual skill, and therefore puts some boundaries on your rank. That’s why you can have a 30% win rate and be a champion.Furthermore, csr update is delayed by a game meaning that whatever amount you go up or down is actually affected by the previous game.
You are wrong on 1-50 as well:
https://www.halowaypoint.com/en-us/forums/58b8518e005f432381ab99fbcaf931e0/topics/matchmaking-feedback-update-–-march-27/7d7a1605-3aab-41ff-9950-95a9afbc29bc/posts?page=1#post2
in this thread Menke clearly states this is the exact same system that was in Halo 3.
there's currently 6 people under 50% win rate while the rest (for the most part are on a 2W-1L ratio) with the lowest win rate on 45% but is coupled with a 1.5 KDA. so what are you talking about some 30% win percentage being rank of champion?
fair enough on the 1-50...apparently false data was given in the other thread.
this is from the FAQ page in the first two paragraphs:
MMR or Matchmaking RatingThe most accurate prediction of a player’s
ability to win matches. See
TrueSkill2 for an in-depth explanation. MMR tells how well a player is expected to play their next match given their history, party size, the playlist, and a given game mode within the playlist. In the data, it is currently hyper-accurate at predicting who will win each match.
CSR or Competitive Skill RatingThe visible rank players see (e.g. Platinum, Onyx 1522, etc.).
A visible indicator that combines how much a player has won with how difficult the wins have been for a given playlist. CSR will follow MMR around if players prove they deserve the expected MMR.
No one likes seeing their "rank" go down when they performed exceeding well and the reason for their loss (no matter how the outcome was predicted by a computer-which is kinda f'd to begin with) because they were matched with garbage teammates. Also with search criteria being set to the user's specific range a gold rank shouldn't be paired anywhere near an onyx/champ....being placed on a team with platnium/diamondx2 and silver versus an onyx and silverx3 shouldn't happen. people want to be matched with others of similar skill (gold with max of silver/platinum, platinum with max of gold/diamond, etc.)....That's my point and most peoples point.