I'm 31 years old. I've played Halo since CE, was at a midnight release for Halo 2. Halo 3 is my all time favorite.
No matter how smart you try to sound, or how many videos you upload... You're either going to adapt like the majority of us, or move on to other games.
But here you are. Playing a Halo game with sprint.
I have some hard time believing that the majority of the Halo community has "adapted" to new Halo, it appears to be more of a vocal minority. The thing is, and this is the important thing, GAMEPLAY IS NOT THE CORE OF HALO. It is what Halo is that dictates
the gameplay. For example, Reach which started the move away from the core Halo mechanics did so because Bungie/343 had clearly used Reach as a clean slate to break Halo into the mainstream. This is not a bad thing per se, but something should only be in the mainstream because of its sheer quality, not as an admiration of the creators, when that happens the game becomes a money making machine and loses what its original qualities were. I remember being 14 in school in 2009 just before I got an Xbox, I said I wanted to get a 360 purely because I played Halo once 4 years ago and since then have never forgotten. But Halo to the largely PS3/COD playing school had a stigma of being sort of "geeky" or something. I don't know what it was, but I'm sure people can understand that there were PS3 players and the Halo players and they were different people.
In some ways, Halo worked fine without Sprint. When I was at school and people would say they didn't like Halo because it was too slow, I would give the answer, rightly or wrongly that as you were a super solider you were constantly running so it only "appears" slow because that is the default speed. Without Sprint it was a lot more brutal, the psychological aspect of being able to run away from a fight was not there, so every step you took had, HAD to be a good decision, or you will die. Not having sprint made the gameplay more tense and excited, It seems that once Sprint was put in it was a loss of confidence in the game developers that they could make an engaging Halo game, which is especially true seeing Microsoft is "drip feeding" Halo players.
The argument of "adapting"is also not entirely fair. Imagine if in the next James Bond films, Bond retired from MI6 and became a minor officer in the British police that mainly consisted of dull, bureaucratic irregularities. Would fans argue we must adapt to the new Bond? No. There would be an outcry because the franchise that people fell in love with, is changing for no apparent reason. I have never, ever been so engaged in a franchise, game, film or book than I was in Halo. It was so unbelievably interesting and satisfying. My Halo love affair began to die after Reach reached its peak, and died once and for all once Halo 5 came out. I don't think its fair to tell people to adapt to something that is so fundamentally different to the product that engaged them in the first place.