That's more pass or fail. Risk and reward is something like if you decide to spawn a mythic weapon there's the risk that you'll get killed and lose it and there's the reward that you'll get a maximum number of kills with it and there's also the risk of the enemy picking it up and using it against. Just stating for future reference so don't take it the wrong way.Zr0Fear v2 wrote:Why is a second movement speed necessary? If anything, the limitations of sprint also limit strategy. And at times, not sprinting could be a disadvantage, particularly when traversing since the maps are built for that speed. There's less choice to be made when sprint. That's as opposed to if there's no sprint where you're never limited in what you can do and thus allows for more possibilities in the moment to moment gameplay.BurntToShreds wrote:Sprint adds a second gear of movement that comes with benefits and trade-offs, effectively adding another layer of strategy to the game. When combined with the other mechanics in Halo 5, it makes for something that's both engaging just genuinely fun to play. People's complaints about how it negatively affects the game are ridiculous. It stretches out the maps? You mean just like how every other game bases their maps around their gameplay mechanics? I guess Titanfall shouldn't have had awesome parkour routes for their wallrun mechanic. People also complain about its effects on the weapon sandbox. The sandbox in which, finally, every weapon is useful? You're really gonna complain about that?Zr0Fear v2 wrote:Why is sprint good for the game?Flymonkey102 wrote:Why are you complaining about something you've never experienced?Attack Sanctum wrote:That makes literally no sense.maverickmixer wrote:Why remove it? Everyone sprints, if you don't want to, then don't. It's not the world's problem, or 343's, just yours. Adapt to survive.Gandalfur wrote:Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign????) and
arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
Why is risk/reward automatically a good thing when applied to mechanics? If a rocket launcher had a 50% chance of blowing up in your face when firing two consecutive shots without reloading, that's risk/reward, but it's not necessarily a good thing.
I don't know how much you've been following this topic, but we've covered the effect larger maps have on the game. Perhaps I should go over them again?
Also, just because every weapon is useful, that doesn't mean they're balanced. But that's another topic entirely.
The sprint discussion thread