Good god, I am tired of posts like this. Just think about it for a second and you'll figure it out. Never mind. I don't have the patience. I'll tell you: WARZONE MAPS WERE SCALED FOR SPRINT. And not just sprint, but 3 levels of speed boost and speed-increasing armor mods. Or did you think it was mere coincidence that a map like Apex 7 is ridiculously, pointlessly huge and filled with empty space that hardly anyone goes to? Oh, it would take forever to get across them with sprint? Astounding revelation, truly. /s The solution to that would be simple: DON'T DESIGN MAPS AROUND SPRINT. Make them smaller, use teleports and man canons to close gaps, etc.Wow. That was easy. Absolutely no one is suggesting that they should remove sprint and then design maps for sprint anyway. I don't know why this needs to be said.Wrath343 wrote:No, just no, if you can't play is you fault, I can't imagine warzone without sprint it will take around 10 min just to go for the other enemies core, more Avilities involve more player tactics, if you don't like it go play mine craft, halo evolve deal with it or learn how to play, at the beginning I usually get 5 to 10 kills then Whit practice I get 20 kills, now I get usually 50 kills in warzone, it needs more train? Yes, but is ok.
And more abilities don't in "involved more player tactics." That is such a simplistic view of game meta and tactics. More does not mean better. More stuff does not mean more depth. I'll tell you what. Get a buddy and jump online to Halo CE and witness the experienced players in that game "tactics" you until you find it difficult to sit comfortably. You probably won't even comprehend what happened. Halo CE has a significantly larger skill gap than Halo 5, let alone the mess that is Warzone, which is, OF COURSE, the experience to which you're speaking. Warzone does not require skill. It is a brain dead, casual game mode.