im not arguing to argue you still have given me a reason why sprint is bad and that is was "wrong" for 343 to put it in
Nobody was asking for Cortana back. Specifically, nobody was asking for Cortana to be turned into "space Hitler".
halo 5 fans want cortana back so they had to rewrite it and halos 4 wasnt bad
Letting 343 do what they want gave us both the worst multiplayer (Halo 4) and the worst campaign (H5G) in franchise history. This just proves that above all, they need supervision, primarily from the fanbase.
people hated the story and let 343 do what they want
Because people hated it and population plummeted.
how was it wrong please do tell?
No it's not and yes it is.
it still is halo just cause bungie didnt have it doesnt mean its wrong for 343 to put it in the game
Meaning that the Halo gameplay was specifically designed without sprint. Bungie tried it in an early build for Halo 2 and threw it out once they realized it broke the gameplay mechanics. It's quite literally not Halo gameplay if it has sprint.
meaning? just cause the first one didnt have it doesnt mean none can have it
ok tell me why removing sprint with make halo halo again? halo has and always will be haloBecause the gameplay of Halo was built around the mantra of having combat during movement, and not one instead of the other. A design philosophy that 343 seems to trample underfoot.
Regardless, I'm still waiting for your explanation why we need sprint in the game.
The overall consens on Halo 4's multiplayer is that it's a piece of trash, a straight Call-of-Duty-riposs and the worst in the series. Altough I have to admit, in my personal opinion, H5G is far worse.
Also, "Halo 5 fans"? Before the game was even released? I think by this point you're just replying for the sake of arguing...
Yes I did. Multiple, in fact. You just choose to ignore them.
A) It directly destroys Halo's run'n'gun gameplay which was specifically designed without sprint.
B) It contradicts lore because Spartans can shoot while sprinting.
C) It is inherently unbalanced by empowering losing players and disempowering winning players.
D) It forces players to run around the (already streched) maps like headless chicken in search of enemies, thereby essentially slowing down the game to a halt after every encounter.
E) It screws with campaign design by requiring all levels to be either vast empty spaces or endless corridoors, just so the player doesn't accidentally bump into something while sprinting.
And so forth... I've had this discussion countless times, I could do this blindfolded...