People didn't leave because of sprint. Reach suffered from poorly implemented armor abilities, an one gun gameplay and a totally unbalanced sandbox as well as bad maps.Big Naaaaaaasty wrote:It's not about adapting. It's what you prefer to play. If you like sprint game play over no sprint game play then good. More power to you. But the overwhelming majority prefer no sprint game play. As seen evidence by sales numbers since halo 3II blackout II wrote:I don't think so, I have been playing halo since the beginning and adapting with the gameplay is part of the experience, I think they could make a traditional halo playlist and I think that would be fun.
Halo 4 shipped with many cod elements like random spawns, ordnance, bad armour abilities, small and poorly designed maps and had a lot of randomness instead of skill. Meanwhile the game was a DMR fest until the weapon sandbox was made viable again. What's more custom game options were atrocious, several modes were missing (like firefight and invasion), infection was laughably bad, Sangheili weren't playable, vehicle gameplay was broken because people could spawn with plasma pistols and plasma grenades on maps too small for vehicles.
Then the MCC came and it was unplayable for 7 months and still has issues.
Then halo 5 launched with the worst and most insulting campaign for lore fans, no playable Sangheili, no custom game options (they didn't even have infinite ammo at launch), no infection, no assault, no grifball, no invasion, no SPLITSCREEN, no REQs in customs (many of which have still to be added), no forge, very few and mostly bad maps (remixes don't count), an unlock system based on money and pure luck as well as no social game modes like BTB. It took 7 months for invasion to be added and 2 months for forge to come. Most of the DLC maps are trash and remixes with Stasis being the first MP map 343i made (according to 343i) and released as DLC instead of being in the game. Even the spartan colour and emblem customisation options/colours were unacceptable in the beginning. Also most of the armours look like junk according to everyone. Let's also not forget the fact that up to this day there are no BTB dedicated maps and most dlc weapons were pointless armour, BR, AR, DMR, SMG, Mongoose, Gungoose, Civilian Hog, Gausshog, Rockethog and Warthog reskins that made unlocking something useful impossible. Who needs 32 battle rifles that you can barely tell apart? Who needs 25 Warthog or Mongoose types most of which barely have a difference?
Ignoring all these problems and saying that halo is going downhill is because of sprint only or mainly because of sprint is ridiculous. Sprint is balanced in the game and functions well. It's all the other issues I listed that hit the population hard, not the opinion of a very vocal minority that wants players to jump like frogs like we did in halo 3 and wants to reduce the game to an one gun game centered around the battle rifle.
EDIT: There is also the fact that there are now more games than there were during halo 3's time and it's also a fact that a portion of the fanbase has grown up and has to deal with work, family or university thus having less time to play halo.