Never said they play the same, I said they're based off one another. Halo doesn't play like CoD does it? Cuz I'll fight that one all the way depending on how you're wanting to go.
Except Halo's gameplay isn't like Quake or UT. Loadouts and perks weren't perfected in Halo 4. Movement in Halo 5 is unbalanced, even with sprint providing certain limitations. Classic Halo had solid gameplay.
Lore should not always dictate gameplay, especially multiplayer wise. Halo has already shown 3 times now, that sprint isn't working, the devs obviously know or they wouldn't keep adding panalties to them to "try" and comprimise those who don't like sprint.
So? The concept of sprint doesn't belong to one game, it's a universal movement system. Plus, in terms of lore, wouldn't it make sense that over the years in the halo universe, wouldn't it make sense to further improve the spartan armor by giving spartans the ability to move around faster making them even more dangerous than they already were?
But way you move in Halo 5 is very similar to other games.
No I did not. I said I do like sprint in halo and was giving an example of what would happen if they didn't. It was a change to the gameplay that was needed to prevent from the gameplay feeling stale from game to game.
They have to incorporate a change into halo somehow.LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get "bored with it"?
the gameplay feels the same as all the others.You can't be serious. You just invalidated your entire post.
@ those saying how halo is copying other games movements, so did CE......and 2........and 3. You peope ever played quake? Unreal? Seriously, halos movements have never been a unique innovation that was never done before. It's perfectly fine to dislike halos new movements, but don't just say that it's now copying other games when that's how halo was made up to begin with lol. Halo gained traction because on the console itself, it was different but also perfected used mechanics better than others. But the original concept of its movement, was not different nor unheard of.
Anything post hCE is irrelevant as I'm not talking about it, HCE is based off arena games before it like I've already listed. It's a bad arguement to me when people say halo is copying other games when it's design is based off other games in the first place. quake and unreal didn't use sprint, they had fast paced BMS. Halo designed it's movement off that. Then there's the shields and health, which many arena games before halo had the same concept: you run around picking up health but halo changed it up to having a recharge to it as well (FYI 1984 was first game to have a regenerating health system). Then there's the on map pickups. Essentially what I'm saying is halos design is based of other games, what made it unique was it mixed and matched them while also perfecting them. So the arguement of "it's now copying others" is pretty lame to me, the real issue is it's simply doing the wrong changes, not that it's copying which the entire industry does to begin with.
Halo 4 felt a lot like CoD. I wonder why 343i made such a design choice, hmm. Anyway, I'm pretty sure that people still play Quack, Unreal, and Halo CE. How many people still play Halo 4? I haven't even finished my first specialization, and what I played the most was Spartan Ops. What do I play the most in Halo 5? Firefight, Warzone Assault, and Big Team Battle (I wish that there was an Assault playlist). Even then, some of the BTB maps just feel lackluster. Overall, the gameplay doesn't feel like Halo, mostly because the map design has changed.
Being based off of a design and attempting to appeal to a broader, casual audience are two different things, though. The popularity of games like Call of Duty and Battlefield had an impact on the design decisions that 343i made, which has ruined Halo's solid gameplay and map design. If the gameplay was perfected, then why would it need to be fundamentally changed?