educated guesses....its more like 20,000...sales dont reflect population...halo 4 is a good example...and even if halo 5 has higher numbers then that the fact that skill based matchmaking exists even in social playlists alot of that population is cut off...for example there are playlists in halo 5 where i literally cant find a game between 1am and 8am...unacceptable for a huge triple A title like haloxTheMorningstar wrote:xTheMorningstar wrote:H5 hasNope. Didn't come to that conclusion at all.ZuuluuZ wrote:Did you ever stop to think that maybe because you only played Blops 3 for a day that your opinion on how similarly, or dissimilarity it plays compared to H5 is uninformed and useless?
This is argument is very detrimental to any kind of debate these threads can possibly bring up. It makes those opposed to certain mechanics appear uninformed and inexperienced in halo 5 gameplay.
I play halo 5 nightly. I played black ops 3 for a day. Didn't like it. And the games are very different. If cod played like halo 5 I would be playing a lot more cod.
I've played a lot of H5, and COD AW, and Blops 3. The three games play too close together imo. They share a lot and I would say H5 is just as close to AW as Blops 3 is or vice versa. All three essentially form a triangle of similarity.
Halo 5 is not cod. It may have changed from halo 1-3 but it's closer to those games than any other FPS out right now, if cod played anything like halo 5 you would never hear a peep from me. I would be playing cod. I don't need to play the game for a month to know what's up.
And please, no more triangles.
Unsure how the games can play "differently" when the core game mechanics are the same
Halo was been injected with mechanics that work in other games like battlefield and COD in an attempt to steal those players from those franchises, this absolutely can not be disputed
So it would only lend to reason that the introduction of said forigen mechanics into halo has fundamentally changed the way halo is played making it more of what has been added in and less of what it was originally
and please spare me the equal starts and map control BS because those are game elements that can be changed at any time and not core game mechanics that shape the way the game is played and can not be changed without further disrupting the sandbox
As as for the population. All we have are guesses. I do know halo 5 seems to hover around the same numbers as battlefield 4. So how many millions of copies did battlefield 4 sell? I really don't even know where to find these numbers. I do know that both games have sold millions of copies and now sit at less than 100000 on at a time. Most games do these days.
The sprint discussion thread