Just like the rest of the vocal minority against sprint- just write off anyone's opinion as "pointless," if it doesn't coincide with your own opinion. Halo is not CSGO. I don't think CSGO is any good anyway, but the comparison is bleak and vague at best. I wish I could say that I was surprised to hear you discounting others' opinions the way these pro sprinters have been... But coming from you I'm honestly not surprised at all. (Though telling someone to "smash [their] monitor," was actually a bit over-the-top... Even for you- the guy just doesn't agree with you about sprint so get over it already)
I always make sure to recommend to KEEP sprint in Halo any chance that I get... It's been such a positive change to Halo since it first arrived with Reach and most of us are glad it's permanent now and more than just an armor mod. I see the same couple of guys ensuring this thread keeps on going and going it's a sad and selfish way to "kick a can around," over and over to try and inflate this issue to make it appear way bigger than it actually is or ever was... And no- increasing base speed is not some magical formula that will eradicate sprint or "fix," anything- it would only make Halo worse by making it more BORING like the lack of sprint always has done in much older, dated Halo titles...I'm honestly surprised hearing this come from you.
The ability to choose between moving fast OR slow is both necessary and beneficial to a fast-paced FPS game like Halo. This thread is like an attention-seeking thing that has gotten way too much exposure thanks to a vocal minority that has chosen to make this one small facet of gameplay in Halo a focal point simply because it isn't their preference. You made your point already so eventually you'll have to let it go... Sprint is in Halo, has been for the past 3 triple-A Halo titles, it's DEFINITELY here to stay.
I sure wouldn't play Halo if sprint was taken out... The sheer boredom of that type of gameplay would be too much for me to put up with. As such I say just the opposite of the title of this thread- removing sprint would actually make Halo no longer feel like Halo.
But seeing as how you have no base for this statement, you opinion is pointless. CSGO is the top FPS game, and it doesn't have sprint. Halo formerly did not have sprint, and it was also at the top. Guess what happened. Not saying sprint is the sole reason.
Not getting into your conversation, but to say people who dont want Sprint are the vocal minority is 100% your opinion and not fact....and don't start putting up evidence to back your claims because anything you put up someone else can put up something that contradicts it easily as we know. Again, not trying to be all...whatever here, just pointing something out is all :)
really just sprint??? it was all the time just the sprint, and I thought that it was because of the terrible MP COD like with the loadouts in Halo 4 as well as the drastical artstyle change, or that Halo 5 had almost no content at it's release day, or that has a terrible BTB maps, well maps in general, the req system, armors ugly as hell, every armor reskined infinite times, the worst campaign story telling etc. sorry, you're right it was just sprint, I've been so fool.
The sales record shows the number dropped significantly after Halo 4. The possible assumption is people hated changes, including sprint, and didn't purchase Halo 5, because it still continued to change.
then do you have evidence that people stop playing just for sprint or that dislike the whole game just for that, I know sprint made some changes to the franchise, but is not the -Yoinking!- end of the games, is just sprint, anyone can tolerate it, and if who doesn't at least tolerate it is just because is bad at playing with the new mechanics and because can't get use to it so tries to change the whole game at his convenience.
not at all, Reach for me was one of the games with better level design in camaign and it also has the ability to sprint if you want to, also it had one of the best AI in my opinión, what really affects level design is the -Yoinking!- lack of creativity fron 343i, just look at the infinite armor variants in Halo 5, also that they're changing the level, AI design and almost everything else to atract new players from other games, which is a -Yoinking!- terrible idea, they focus on other fans than in keeping the fans they already had, which makes Halo turning into another generic random fps, Reach is a prove that a game can have sprint, and still feel like Halo in everything else. The problema isn't sprint, the problema is that 343i doesn't know how to implement anything the right way in the game.
Sprint affects level design, enemy AI and weapon balance. All of them are relevant in campaign. You can't avoid them just by not spriting.
how does sprint affects in campaign??? is not like someone is forcing you to use it or anything.
so then you prefer a pay to win Halo without sprint, you really care more about sprint than that Halo is almost becoming a pay to win???I want both, sprint and Reqs/MTs, removed from future iterations.
But if somebody were to put a gun to my head and forced me to choose between the two of them, I'd rather have sprint gone and Reqs/MTs stay than the other way around.
Reqs/MTs don't affect me in campaign. Sprint does.
Levels need to be more wide and stretched, so sprinting players don't get stuck on objects. That makes a lot of campaign levels dull, being either a long corridor or a vast and empty plane. AI needs to be programmed with a player's peak performance in mind, so they usually are just as fast as sprint speed, while still being able to shoot. It also doesn't help that 343 introduced teleporting enemies who can bum-rush you at a moments notice. Meanwhile, when on the offense, you have to decide whether to approach enemies at a slower speed while shooting, missing shots and losing ammo because of the distance (which the infinite-ammo-wielding enemies don't have to worry about) or sprint towards them so you get into range before growing a beard, while constantly getting bombarded by their barrage fire. All this while suffering from the reduced average TTK that was implemented because of sprint.
I actually don't really care what happens in multiplayer. 343 could reduce the multiplayer to one weapon, one map, have blue team stand on the ceiling and moonwalking be the only method of moving. But campaign is the last place I want to see sprint in.
He didn't say sprint WAS the reason Halo 4 wasn't received well he saying he feels Sprint contributed to why it didn't do well amongst other things. He said:
Quote:The sales record shows the number dropped significantly after Halo 4. The possible assumption is people hated changes, including sprint, and didn't purchase Halo 5, because it still continued to change.
....Hated changes, including sprint. Just thought I'd point this out. Again not butting into your conversation, but too many people here aren't reading what people are actually writing (this goes both ways btw)