I always make sure to recommend to KEEP sprint in Halo any chance that I get... It's been such a positive change to Halo since it first arrived with Reach and most of us are glad it's permanent now and more than just an armor mod. I see the same couple of guys ensuring this thread keeps on going and going it's a sad and selfish way to "kick a can around," over and over to try and inflate this issue to make it appear way bigger than it actually is or ever was... And no- increasing base speed is not some magical formula that will eradicate sprint or "fix," anything- it would only make Halo worse by making it more BORING like the lack of sprint always has done in much older, dated Halo titles...What? An STK OG actually supports sprint? Mind blown.
The ability to choose between moving fast OR slow is both necessary and beneficial to a fast-paced FPS game like Halo. This thread is like an attention-seeking thing that has gotten way too much exposure thanks to a vocal minority that has chosen to make this one small facet of gameplay in Halo a focal point simply because it isn't their preference. You made your point already so eventually you'll have to let it go... Sprint is in Halo, has been for the past 3 triple-A Halo titles, it's DEFINITELY here to stay.
I sure wouldn't play Halo if sprint was taken out... The sheer boredom of that type of gameplay would be too much for me to put up with. As such I say just the opposite of the title of this thread- removing sprint would actually make Halo no longer feel like Halo.
Were weapon spawns on maps here to stay before Halo 4 dropped? What about even starts? Picking up grenades without a perk? etc.
Could you explain how two movement speeds are "both necessary and beneficial" for Halo?
I am an OG but never was a part of the StK clan. I enjoyed the older Halo games as well. I was also never one to just say, "adapt," as Halos changed but the way I've always approached it was that I'm either going to figure it out or wait for the next Halo title to really pick it back up again... I've had issues "getting gud," in Halo titles, so to speak. I was pretty decent at CE, gud at 2, pretty trashy at 3 (not horrible), pretty trashy at Reach (borderline average), gud at 4, and I've been the best on 5. As such sprint has never seemed to impact what my skill level is going to be in a Halo title. But the lack of sprint did half-way bore me to death (ESPECIALLY ON BIG TEAM) in Halo 3.
And to address your points...
-Weapons still spawn on maps in Arena... Here to stay for the most part.
-Warzone spawns are pretty much even... They're reminiscent of spawns in OG Halo on Blood Gultch as a matter of fact.
-Grenades don't affect gameplay very much that's why they're just equipment- as such picking them up rarely results in anything that could be considered game changing. Perks or no perks, picking up a grenade is typically an afterthought/subconscious type of action.
So to me, two movement speeds is simply more realistic... Common sense dictates that Spartans SHOULD be able to maneuver faster when the situation calls for it. Also it matches canon- Just pick up and read any Halo lore featuring Spartans engaging in combat... Every Halo novel depicts Spartans that RUN only when they HAVE TO. So that's it- adding a sense of verisimilitude to a science fiction story is not only great way to help Halo feel just a little bit more real but it's also a way for 343i to stay honest regarding Halo canon.