You kidding? Sprint's entirely more restrictive than one base movement speed. All maps are designed with the highest movement speed in mind. They're not designed around walking speed. Look at Truth. It's SUPER stretched out because of sprint (And other abilities) and there's a lot of dead space in the bottom of the map where nothing happens. Because of that stretched out nature of the map (And every other map in game), you NEED to be sprinting for a majority of the time, since your base movement speed isn't enough to keep up with your allies, or enemies, nor is it enough to make a lot of the jumps in the game, given things like gaps are also widened. With that, it's not giving the player a "choice" to sprint or not. You're FORCED to use it if you want to actually be able to competently operate on a map. There is no choice, you're going to have to use it for certain arbitrary areas that wouldn't normally be there if sprint wasn't.SiN SHOOT2KILL wrote:Then why did pro leagues (then called "MLG") choose to increase base movement speed in an effort to increase the speed of the combat? That's no illusion my friend that's what actually happened and the result was a different type of game that played faster and more like Halo 2. I'm not trying to get into a "which was better?" debate between 2 and 3 because that's not what this thread is about... However base movement speed was a factor in Halo 3 playing different than in Halo 2 because when it was increased Halo 3 played more like Halo 2. That said, Halo 3 was still a fine game in the slower, more controlled default pace. Therefore giving players the ability to choose between walking or sprinting merges a slower pace of gameplay with a faster pace- therefore opening the door to making more maps actually work for Halo games with a sprint option. Sprint is less confining and restrictive than one single base movement speed.
But to that point, you don't get it. MLG changed the settings to 110% because of again, the FoV and to compensate for the slower strafe speed, both of which weren't in consumer accessible settings. It had nothing to do with the movement itself actually being slower than prior titles. The only thing the upped movement speed did was make shooting a little more harder (Because strafe and faster targets), which was only negatively compounded by the RNG BR. It wouldn't have made the game itself actually faster though, and if anything, the amped 110% damage alongside it kept its pace the same as it would've been at 100%, if not slower since it was harder to hit things.