think ever since halo had sprint it has been going down hill.
Now don't get me wrong, I got into Halo at reach, so that is my favorite game at heart, but I do have some gripes with the introduction of sprint.
This has led the franchise to go into an awkward position and not creating very memorable gameplay or even notable.
Halo 4, the next step in the franchise made a more CallofDuty like game, let's not lie to ourselves, it was COD. And I like COD, but it shouldn't be in halo.
Listen sprint isn't an inherently bad mechanic. This is not what this about. It's about why HALO should not have sprint because HALO is a very different game, let me explain.
Halo is a bear bones game, it's built to be simple, becuase when you and I enter the halo arena, we are equals. It comes down to map control, grenades, and proper shooting. halo is construted of a triangle of 3 things, the devs call it the halo triangle. It's made of grenades, MeLee, and guns.
You should always be able to do any of those things at anytime to dispose of your enemies.
But with halo 5 and the "enhanced mobility" you have to put so many more things in the equation.
You have sprinting, sliding, boosting, clamber, groundpound, Spartan charge. It's too much
Now you could say, that is just more to think about, but it becomes random, and unpredictable, and there's no way to create a classic Playlist because the weapons are scaled to a quick environment and most gun fights are now mid to long range, so CQB has been totally erased from the question.
So as you can see, it's not that halo 5's engine is bad. But instead its transformed into a whole other game. It's NOT HALO. the fact that Sprint is in halo and has caused this much stirring just says why this was not a good idea. It's doing numbers on the community. And we just want a game where old and new fans can come together and play a game that we love. That's all.
Saying "Ever since Halo added sprint, it's been going down hill" does not mean that sprint is the cause for Halo declining. There would need to be a great deal of effort given to prove that this is in fact the reason for Halo's decline. So as of now, it is only your assumption (and anyone who also agrees with this)
The DMR didn't appear until Halo Reach, the same game that sprint was added, and has been in every Halo game since. You'd probably laugh at my face if I really tried to make that argument as the reason for the decline, wouldn't you?
While yes, Halo started declining when sprint appeared, you guys also fail to consider the fact that:
- The popularity of Call of Duty began to explode, and eventually overtook Halo as MLG's primary console game.
- A very large amount of the active Halo population were in college at the time of Halo Reach's release and either had stopped gaming, or played less often in general - and the variables go on and on with this one, with some gamers never returning to Halo after college, some finding other games that they got into, etc.
- In regards to my last point, with a large portion of that generation leaving, the younger generation grew up at a time where cod was the coolest game out there, so that's where they went. You wouldn't believe how many times I've posted a clip on social media and people ask "what game is this?" - CoD is all they know and all they've ever played.
- Sony has grown in popularity as well with many Xbox users switching over.
- As the times go on, Halo has had a massively growing pool of competition when it comes to other games out there.
Even with these few examples I listed, you guys think that removing sprint will somehow take everything back to the way it was? You think the ones who simply got older and decided to find other hobbies only did so because sprint was added to the game? There are just a mind numbing number of variables that played and may have played a part in Halo's decline, but it is silly to assume that sprint is the leading cause, only because it started when sprint was added to the game.
For me personally, I was one of those who left/Played less when Reach came out, and it was really upsetting to not enjoy the newer Halo's as much as 2/3. Halo 5 brought me back into Halo full force and it is once again the only game I play. H5 has sprint, but so does Reach and H4 - I hated H4 and moderately enjoyed Reach, and sprint was never the reason I played those games less than the previous ones. Like I said thats my personal reason. So I'm not using it as an argument. I actually understand some of the arguments against sprint even though I disagree with them, but I do not think it's valid to say that it's the reason for the decline of the series.