Yeah this was arguably one of the weakest points out of the 25-30 or so that I made for keeping sprint... I realize that it's just my opinion - and that of many fellow pro sprinters across the board however it's not really a strong argument at all the stand upon in this debate... With regarding to not having sprint, I was really discussing personal preference here... Has to be a little bit better than when someone just says "I like it," or "I don't like it."Exuberant Umbra wrote:6.) You realize that "boring" isn't an actual logical or proper criticism against a universal base movement speed, nor the upsides to its consistency right? And that the logic of not being able to set it to sprint speeds is wrong, given the BMS of any non-sprint Halo in relation to the maps IS sprint speed. You're not moving slower at all. It's a placebo because of the lack of an animation which actually takes away objective restrictions imposed by sprint and its animation, and allows the player to have the freedom to do more actions while fighting.SiN SHOOT2KILL wrote:6) Increasing BMS is not the answer for a multitude of reasons I've discussed several times before. The result is still one boring speed no matter what you set it to... And you can't have it set to sprint-like speeds anyway so all the restrictions that come with removing sprint still stand anyway you cut it when you talk about removing it.
My friends and I play a certain strain of Halo 5 called "Evolved". Settings designed specifically around no sprint, no ability gameplay. Bar the effects of clamber on maps (Ugh), the buff in movement speed makes you able to travel around the map just as fast if not a little more so than sprint, as if you were constantly sprinting, meaning the speed is still kept. And the best part? You're able to keep your weapon up, crouch jump, strafe, etc, without being bound by any ability's animations all throughout it. In no situation do you put your gun down, unless you die, which, given the powerful nature of the Magnum, can happen pretty easily if you're unskilled.
People don't get the ability to just run off like in vanilla Halo 5. They get punished for that and are much better off fighting because they're able to with the weapon's overall buff. There is no Spartan Charging, but also no risk of double melee rushing occurring with the lack of sprint. The pace is kept high, and much more consistent, since people are dying without any resistance or ability to run, while also being empowered individually off of spawn and being pushed to fight others more with their utility, meaning the cycle of dying and killing remains next to constant and ever-present. To add to it, the strafe acceleration is brought up to the max of 130%, meaning things like the crutch thrust ability aren't needed. Your only savior, and thing you can rely on consistently in a fight is your strafe. Can sure tell you a faster paced Halo 5 without the fluff sure isn't "boring", just because you can't put your gun down to run around at the highest speed you can go.
I would challenge being told that it's not "logical or proper criticism,"... It's a perfectly logical argument even if it's not an very good one.