So..........nothing? Awesome just what I figured.Glad you think I've got "classic moves," but I just ignore people like you and Exuberant Umbra that argue without logic and would rather come through with cool little one liner jabs like yours and try everything possible to "destroy," any and all pro sprint opinions than to just discuss the issue of sprint proactively.Chipmmunk wrote:Classic move by you, choosing to ignore the hard questions. I'll ask you one more time, if I dont get a response I'm just gonna assume you have no rebuttal.You can't sprint in Halo CE. 2, or 3 by "pressing down on the analog stick," any harder like you just lied about in your previous post. You've got to be kidding me, who is trying to deflect and ignore right now?? You didn't sprint, you could only walk or walk slower. And trying to remove sprint to return to one BMS wouldnt change any of that- you can't possibly try to make one BMS work to go between a slow walk to range up all the way up to a dead sprint like we have in Halo 5. Spartans don't even look natural moving at such speeds with the weapon at the ready for one; along with the impossibility of trying to make those incredibly wide range of speeds even work at all with one analog stick. Players don't get to walk and sprint with one BMS in Halo, and that would be a step backwards for gameplay if they tried to remove it now.Really?.....It's not "gone," pushing down on a stick absolutely did not take you into a full sprint (no matter how hard you pressed it) Trying to tweak one BMS to be able to move at sprint-like speeds is totally unrealistic and would not work for Halo.Well actually you could choose walk speed or run speed in CE-3Look you can disagree with me all you want and I understand why you do. That doesn't mean that enabling players with the ability to choose between waking or running depending on the situation is not a legitimate reason that should should stay in Halo. It's legitimate enough for you to sit here and try to spend your time countering the point.Choosing the ability to walk or run was never a problem in past halos which by the way were far in large more successful than H4 or H5 put togetherNo you wouldn't... I already gave you "one legitimate reason," just a few posts back. The ability to choose between walking and running dependent upon the situation is just necessary as a player. You detract this element of realism by trying to remove sprint via the "FOV tweak," and/or "Increased one BMS," suggestions you put forward. And you can stamp your feet and keep on disagreeing with that but that's still a legitimate reason to keep sprint in Halo. You all but ignored this last time I said it and it didn't give you a "different perspective," nor did you even skip a beat with your never-ceasing campaign against sprint.There are no "antics" hereI don't care if you dangle that out there as if that statement has got some measure of worth to it. I hate to call you out, because perhaps you would actually concede that which you said you would under those circumstances you just made up (probably not based upon your previous counters to try and nullify reasons to keep sprint that were based upon mechanics/gameplay). But incidentally I don't believe that you would concede anything on this debate; regardless on how well grounded the pro sprint point is under your own standards. Bottom line is no matter what the pro sprint point is, you would still argue against keeping sprint so what's the point even of your antics here?Well once a pro sprinter makes a valid point I will concede it (incidentally I'm still waiting)How about you just try to accuse pro sprinters of not making any points to keep sprint in Halo again... Then try to go back and necro old arguments with the same counter arguments that have already been answered multiple times.Nope, not at all... Sprint enhances gameplay in Halo in so many ways. People need to have variety in their movement speeds in order to choose between walking and running for obvious reasons.Cloud Usui wrote:It's not really a game breaker.
and there's really no need to necro old arguments when you are giving so much new ammunition
as soon as someone gives me a legitimate reason as to why sprint enhances halo I will digest it process it and maybe just maybe give me a different perspective
however as I've said, I won't take immersion, lore and player expectation as valid reasons why it should remain
I would like a single mechanic based reason why sprint makes halo better
please, give me something actual to ponder and I give you this
maybe, just maybe consider my suggestion
if you increase the FOV the game will feel faster
if you increase BMS the game -will- BE faster
So go on ahead with your antics but don't try to put forth a false facade that those pro sprint points don't exist simply because you disagree with them.
the ability to choose walk or run speed wasn't necrsssry in CE-3 it's not necessary in overwatch it's not necessary in CS:Go and all of those games are more popular and successful than either H4 or H5 could hope to be
"realism" is not a good enough or legitimate reason to have sprint in halo I'm sorry
it was just a matter of how far you pushed the left stick
so you had the ability to choose walk or run speed even without sprint......
so that argument is gone as well......
wouldnt work for halo?
it already worked for halo...defelecting the left analogue sprint did put you into a full sprint there was just no animation for it.....
oh and by the way it worked quite well
this mechanic presided over the most successful halos so it clearly worked
zer0 is right, you just want a fight, you've just got to have something to defend......
have a good day man
My rebuttal to you is simple... Like I told Exuberant Umbra- buzz off.
I proved my point, carry along now.
EDIT: I'd just like to add the part that SIN cut off from my post. You know the part that actually mattered.
What does sprint add that couldn't be done in previous games?
How does sprint benefit the player?Why do Josh Holmes opinions merit more credibility than thousands of other people?