There's a number of things that don't make sense in your post (and most of what you said was just wrong), but that stuck out to me. What do you consider "recovered"? Because less sales and player population than Halo 4 (which had less than Reach, which had less than Halo 3) typically means the opposite of recovering.Precision wrote:Completely different games than halo dude. Infinite warfare is the perfect example as to what happens when too much -Yoink- is added into a game. Sad thing is, it will still have a larger player base than halo. What I am picking up from you is basically a robot that can run around like a dog with akimbo machine guns is just as evil and useless as a simle sprint mechanic added into halo? Okay bro. Lmao. Halo 5 has incorporated sprint in a very nice way, and kept the halo feel except for a few OTHER aspects. The problem is the misplaced blame onto sprint. Sprint in not problem in H5. It was in reach and H4, I will agree with that. Now that the player base is starting to recover BECAUSE of H5, you people want to then divide that community? Are you high? That is community/franchise suicide. There is nothing wrong with the simple H5 sprint. You people are exaggerating every single aspect of it when your blame needs to be shifted elsewhere. It has become very tiresome explaining that something as simple as a nerfed sprint mechanic cannot kill halo. You people are so incredibly toxic to this community that it really does make me sad, and feel bad for you. Im going to go play halo now. If I see someone give an ACTUAL argument besides a biased, vendetta driven outrage towards sprint I will respond. But otherwise im done being lectured about arena mechanics by a group of people who uninstalled the game 2 months after release, never play arena, or on their 2nd account to give likes to themselves and friends on these forum posts. That is seriously pathetic. This was mainly directed at previous posters, not you Hades.Fairhades35 wrote:Does that make infinite warfare a super skill based game because it has so many options? is CSGO non competitive because it dosn't have any fancy movement options? Complexity dosn't increase the skill gap. Depth does. Complexity and depth are NOT the same thing. Look at halo CE, a large difference between the perfect headshot TTK and the long body shot TTK, easy to pick up and get slow kills, but hard to master and get prefect three shots. Good map design, a high BMS, and projectile weapons cause high skill gunfights with strafing, but in halo 5 with a low BMS and hitscan gunfights require little skill to point and shoot, let alone the powerfull autos. Sprint dosn't add to gunfights in any way, it adds depth to movement when you aren't fighting, but we aren't here to play running simulator. We're here to play halo.Precision wrote:Thats what I`m saying. But the over-vocal minority just continually whines about a game mechanic which actually increases skill gap.DAMINITE9508 wrote:Let's be honest, with the current state of Halo sprint is the least thing people want to get removed or even modified.
Let me state this once again for you incredibly dense people.
MORE MOVEMENT POSSIBILITIES AND DECISION MAKING INCREASES THE SKILL GAP. PERIOD.
I wish these people were as motivated to tack the real issues such as radar, splinter nades, spartan charge, map design, hitboxes, bullet magnetism, the list goes on.
Sin should've sent someone different if he was hoping for his poor effort to be taken seriously.