Your being daft now. How could the bubble shield which there is one of on a map alter the flow as much as permanent armour lock or Sprint? The gunplay and movement is exactly the same with equipment. Equipment was fun in the lighter ranked modes like slayer, it had absolutely no where near as detrimental effect on the communitu as AA. They made half the community quit and never come back.Lorient Avandi wrote:I don't know about you but bubble shield, regen, and power drain were used all the time in my experience. The others, only on occasion. They were extremely irritating, and screwed up the flow. Much more than armor abilities ever did imo.Fairhades35 wrote:Because equipment was almost never used, had to be found on maps, and most of them still had little affect on gameplay.Lorient Avandi wrote:Oh my... Again with the golden triangle crap... How in the world did H3 equipment fit in the triangle at all? They completely destroy it... Yet Halo 3 is the most successful Halo.Turtle Boy 1999 wrote:Halo was made with a 3 part formula set up in mind.Beetle Blast wrote:didn't even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn't mean its not Halo. It's one whole mechanic, that's it. If you don't like sprint, don't sprint. Problem solved.
You have your grenades, melee, and weapons. Sprint wasn't a part of that. The formula changed with Reach, now it is generally accepted as one of the best Halos, so returning to a 4 part formula (AA, melee, grenade, gun like Reach) would probably still work.
Having the current gameplay with Charge, Thrust, GP, Sprint, grenade, melee, and weapons just won't work. 7 parts is 4 too many.
The population has also gone down faster in games that break the formula
The formula is imaginary and to say that only halos like that are good, we'd be left with Halo 1 and 2.
The sprint discussion thread