So what you're saying is only Halo CE truly adhered to the golden triangle, but the just some of the other games did it better than others?
It wasnt properly adhered to in H2 with duel wielding, hence why they removed SMG starts. There isn't a zero sum argument here, its proportionality. The level of effect a bubble shield has over AA/SA's people can use every battle versus a one use item is immense and sincerely game changing.
That doesn't mean that they don't destroy the triangle, which frankly is a made up idea that hasnt really been adhered to since Halo 2. Where does bubble shield, regenerator, power drain, or any other equipment fit into "weapons, grenades, melee"?
That's like saying that power ups and vehicles completely destroy the triangle too.
Oh my... Again with the golden triangle crap... How in the world did H3 equipment fit in the triangle at all? They completely destroy it... Yet Halo 3 is the most successful Halo.
didn't even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn't mean its not Halo. It's one whole mechanic, that's it. If you don't like sprint, don't sprint. Problem solved.Halo was made with a 3 part formula set up in mind.
You have your grenades, melee, and weapons. Sprint wasn't a part of that. The formula changed with Reach, now it is generally accepted as one of the best Halos, so returning to a 4 part formula (AA, melee, grenade, gun like Reach) would probably still work.
Having the current gameplay with Charge, Thrust, GP, Sprint, grenade, melee, and weapons just won't work. 7 parts is 4 too many.
The population has also gone down faster in games that break the formula
The formula is imaginary and to say that only halos like that are good, we'd be left with Halo 1 and 2.
AAs and SAs affect every fight you enter. Pick ups, and one use items like power ups, vehicles and equipment have to be collected, fought for and used correctly (i.e. not wasted or spammed).
I think what people are getting confused on here is the basic philosophy behind the "Golden Triangle". People either don't recall with much detail (or conveniently forget) exactly what its philosophy was. It's basically little more than an arguing point.
I wish I knew if the OG Vidoc series was still available. The one that had Halo CE's devs talking about the basic concepts of the game. If I did, I'd post a link. But basically, this is what they said about the Golden Triangle.
First, it was basic abilities that all Spartans spawned with. Weapons, grenades, melee. They spawned with nothing more, they spawned with nothing less.
Next, you should be able to deal with any situation in the game by using any combination of those abilities.
It really was that simple and applying that criteria can settle many of these incessant arguments about what does and does not "ruin" the Golden Triangle. AA's (if memory serves) were the first thing to disrupt it, because I believe you spawned with them. Other than that, equipment, vehicles and all these other arguing points do not and if you apply the criteria, it becomes easy to see why.
EDIT: I also tend to agree with tsassi, at least on the relevance...