MCC was a very poorly created Halo game, that never had a chance. Sure, if the game worked, it would have been amazing. But it didn't, and still has many issues to this day...I have not made any conclusions. I have shown that 343i tried giving a VERY classic Halo experience.TryHardFan wrote:It's also unfair to gauge or draw any conclusions to the success of classic halo game play within a collection that 343 severely failed to care for within the first 4 months of its life span.That's a bit unfair to say it's an untested hypothesis.HiIAmMoot wrote:And all people ask is to test that hypothesis. Go ahead and release a proper sequel to Halo 3. Redefine and rebalance the sandbox. Try to improve on what the complains in Halo 3 were, like a higher base movement speed and FoV. I honestly doubt it would sell worse than Halo 5 at this point so there isn't much to lose I think.tsassi wrote:What was successful nine years ago wouldn't necessarily be as successful today.C0RRuPTT wrote:UEG ShadowAngel wrote:Think I'd rather play a "new" classic game over the 360 versions that have no support to them and pretty much no population to them (besides reach but don't like reach) and a still broken mcc that too has no support. How many people do you think want to play/tolerate barren games that have no support to them? Not to mention those games aren't new and we've played them many times over, hence why people want a new classic game.GED2208 wrote:See above.C0RRuPTT wrote:We have not had a classic style Halo since 2007, which was the most successful Halo ever.
As for misclaiming the game only got 4 months of support, while it certainly didn't get service past a year, many are making the parallel that Sprint = low populated Halos. Obviously, there's a lot more to it than "Sprint ruined Halo."
HCS ran H2A tournaments. H2A was/is there for custom games of an updated Halo on XB1 coding. That the overall Halo community isn't playing the games they loved still, while so many other "old" games are still being played, does not equate to Sprint being THE factor. That the competitive crowd didn't support H2A more, that's up to them.
The sprint discussion thread