I wouldnt say the post was aggressive at all. I clearly explained the use of caps at the end, and if you've been on waypoint for as long as I have you'd understand the frustration of people not reading anything. then jumping to call you "hater" if your points contradict how they "feel" about the game. Sorry to disapoint, but in a proper "debate", feelings arent considered. Objective points and observations are put forward, as well as suggestions and evidence to improve/support this (respectfully of course) and if anyone gets "offended" "hurt" or results to ad hominem due to their disagreement, that should not derail the discussion. This happens a LOT on any forum, especially here in regard to movement gimmicks, as well as microtransactions (yeh...people defend those...).
No need to be so aggressive. I am not saying anyone is wrong for using it. I see how you could be irritated though; I apologize for setting you off. I did not mean to dismiss the problem, I was just trying to give something simple. As I looked into it more, I have seen they want to solve the "problem" of sprint. I personally don't see the problem. I know this is just me though, as many like you seem to be obsessed with the negative effects of it.
Just don't use it- it's what I do.This....point of yours proves to me the pro sprinters don't understand a thing, or don't read any of the arguement as to how sprint is a negative thing. You seem to think we don't like the animation....when in fact, we don't like the IMPACTS it has on the game.
Get it? The IMPACT of Sprint. NOT the ANIMATION. The impacts of which have been eloquently explained endlessly on forums and YouTube, only to be dismissed by either "hater" "don't sprint" "halo needs to evolve" etc etc the typical dismissals.
Ive lost track of the amount of times I've explained this to people, hence the caps.
Anyway, just because you dont "see" or understand the problem, that does not mean it does not exist or is not a relevant problem. All that is telling me is you havent looked into it enough. I explained this issues with sprint in another post in this thread somewhere, as well as many others. It is very, very clear. We are "obsessed" with it, because 343 is trying to cater to a new crowd and shafting what the originals fans know and love about Halo. So of course we are obsessed with it.
Finally, ill pass on a suggestion. I recommend you get a custom game of friends together, and play a match of slayer with no sprint, and base speed set to between 110% and 130%. It wont be perfect due to maps being designed for sprint, however what it will show you is that Halo does not need sprint to be "fast paced". Who knows, you might even enjoy more.
The first post I made was one of my first posts on waypoint. I must say, the comment was blunt and not at all thought out. It was a quick comment I used to see how the forum ranking system worked. I was not intending to be in any sort of "debate", but oh well. Yes, I'm new here, and no, I didn't think anyone would actually respond. Through all the replies ive gotten and the comments I looked through, here is my actual, thought out opinion on the topic: There are problems with sprint, but there are positives. People have their opinions, and they have their facts. There are two sides- both are strong. When I played the BETA, I personally (me, not everyone) did not even notice any sort of effects of sprint. Further in, I saw some, such as cowering. 343 catering to new fans, though, is something bound to happen. It does not have to (it shouldn't) cater to new fans at all. It could stick with it's basic formula, but it is likely they did not do this as for business reasons. Sadly, I don't think they will revert back to a no sprint type of game. Finally, I did indeed create a no sprint gamemode and played it with some friends. It was wonderful, and I agree it can be a fast paced game without sprint. It allowed for more gunfights and less fleeing. A friend and I modified the map to fit the no sprint, and it felt just like Halo 3. We opened it up, and people loved it. So, I do think a gamemode for no sprinting, along with smaller maps, could be fun. As far as no sprint goes, it is possible, just not logical for the business to push away people from COD, BF, and so on. More features prove beneficial for games, but as for gameplay, sprint doesn't work for Halo. It work well in most shooters, but not Halo. The problem is, it is there because it is barely halo anymore. The feel is there, but the gameplay is out the window. As for halo 5 as a game, sprint is fine. The maps are made for it, the warzone gamemode is good with it, etc. All in all, sprint works well with halo 5, (It is made to do so) but as a franchise, it hurts the veteran players.
I understand that feelings are not something to be spared here, but the only reason I pointed out the aggressive tone is because I am not one to enjoy getting into a comment thread of differing opinions, as well as I am new to the waypoint community. I understand how my blunt comment seemed like just another pester. Thank you for the custom game suggestion, and I wish to start no comment wars.
Have a nice day.