It's a good system, but I hated the fact that they removed health system from Halo: CE, and replaced it with a regenerating health system in Halo 2 and 3. That was stupid. They brought it back in Reach (and ODST, with Stamina in place of Shields), but while only a small portion of your health would regenerate, along with your shields, it shouldn't regenerate at all.
Played all the Halos but I like sprint bc it’s a realistic option. Spartans are superhuman and humans can sprint.It's the whole reason Bungie gave us regenerating shields, and why it was changed from a medi-pack system to a shield system. It was more fun that way.
Well obviously "fun" is subjective.
The point I was making is that it was changed from a design choice. Bungie wanted to keep the combat flowing, and they wanted to keep every fight equal. By keeping the medi-pack system it left players at the mercy of previous fights. Potentially slowing down the pace by forcing players to look for health packs, or losing your next fight because you took too much damage in the last fight.
For competitive games, and faster action, having fully regenerating health is the best mechanic for that gameplay design.
Obviously it is not the be-all and end-all of health systems.
The point of a game is for fun. So, yes I want to feel like a super soldier. I don't play games so everyone can over analyze something as simple as sprint. I just play multiplayer for a good time, I'm not a professional athlete that is worried if every fight is completely fair and balanced. I have no idea why people think that sprint even changes the game that much. Why is it controversial enough to justify 724 pages of debate? So what, just s boost to speed at the cost to shooting. Make a decision, shoot or move faster.
1) The point of any game is fun. Including real life games/sports. Some people like to play these games competitively. Some go too seriously, but for most, trying to win is all part of the fun. Playing a game and having teammates look at walls, drive vehicles in circles etc, is not fun. The aim of the game is to win. Classic Halo had a huge skill gap but balanced itself out by ranking people and then matching them together in matches. It leveled the playing field through ranks, not gameplay, to make itself very fun. The reason you aren't enjoying Halo 2 on MCC is because the match making system does not match you against people playing on your level. The system is too broken, and the population is too small.
You admit you've only play MP for 1 year, so you are missing the experiences to compare classic MP (done right) vs modern MP (done randomly). Modern MP don't match you properly because the population counts are too low. So they make up for it by making the games random. This is an attempt to make low level players compete with high level players. It's a answer to a problem that was already solved through proper match making.
2) Fair and balanced MP is what makes games fun. If every game you played, you got steam rolled, you wouldn't find it fun and you would soon quit. So you don't need to be a professional athlete to have an interest in the MP being fair and balanced.
3) In those 724 pages are some very good arguments against sprint. There's also a ton of repeating of those arguments because people keep coming in here saying "I've not read any of the previous pages but I like sprint so I think it should stay", and then people like me have to condense those arguments in a reply for the new commenters to actually read. Which quite frankly is insulting, because if you aren't going to try read the comments to understand the argument you are trying to counter with a personal preference you are just wasting everyone's time.
But for sprint itself. As I said on the previous page. Video games aren't about replicating the real world. They are about creating a world that runs on its own rules. Part of these include things like grenade damage, explosion radius, kill times, ranges of engagements, bullet magnetism, and this list goes on and on. Nothing is on accident. Its a highly controlled world. Throwing in a mechanic like sprint has an effect on everything you've built before. All of a sudden players are sprinting out of grenade ranges, our of combat before they are killed etc, and all that extends the kill times. Then that has an effect of the length of matches, so you add in a delay to shields when sprinting, (again) etc. What you've effectively done is add in a mechanic that changes your game on a base level.The ability to move AND shoot helped give rise to Halo's team work, because you could move and control the map while also shooting at the enemy. You didn't have to choose between moving to a team mate and shooting at the guy he's fighting with. You could do both.
The short of it is Halo 5 adds far more complexity, but isn't all that much more fun or deep. That's an issue and sprint is on of those complexity layers (the worst one since it then also leads on to abilities), and these extra complexity layers are actually off-putting for most players. This is one of the biggest reasons for Halo's decline in population. The casual audience that once enjoyed the game, no longer enjoy it.
4) Understanding why you don't find something fun is the first step to making it fun. So I'll start you off small. Watch this.