Spartan charge, as well as shield regeneration, as well as the layout of the maps for the most part. There is literally no other way to implement a new thing without adjusting the game for it. You may be right about doing the same thing, but that mentality goes against your initial argument of sprint not being the reason these games are successful. They don't come to Halo for sprint, but they feel comfortable that it is there. I would say that Halo bothered a few mechanics too many from Destiny, but sprint is a logical choice when comparing to games that 343 wants to take players from. Like I said in my initial post: it's about finding a balance. I don't think I will be changing your mind if you don't like sprint. For what it's worth, I don't either.Sprint plays off the abilities because most of the abilities were made because of Sprint. Spartan Charge fully exists to limit Sprint. The only ability that doesn't share any relations with Sprint is Ground Pound, and sure enough that's the ability that impacts the game the least.I don't disagree. None of the things you said necessarily mean that sprint specifically shouldn't work. If it seemed tacked on, then I would agree. But it plays off of the other abilities within the confines of the game. Mechanics can certainly be imitated, but that is a hard line to draw when most shooters draw so much from each other. Halo 6 could do well by taking away some abilities, but lack of sprint would make it difficult for people coming from other games to feel comfortable. Maybe they will knock it out of the park with a fast movement speed, then you can be the first to say that you told me so. I just don't see that happening until Halo 7.There's no point in copying a trend if the trend doesn't work in your game, or if you have to change everything about your game to make it fit.It also has to have a player count of above 3,478 players, if my math is correct.Man, cutting those rules really narrow. Any more restrictions I should know of?
Also, DOOM 2016. Overwatch has a bunch of characters that don't Sprint. Right now we have a Halo 3 throwback playlist that's doing pretty well with no Sprint.
Correlation doesn't equal causation. Sprint doesn't make a shooter successful.
If you're gonna tell me that we should be putting Sprint in Halo for the sake of copying other games, well I guess we know why Halo isn't as popular as the other shooters then.
I will reply to this one just because it seems to have all of the counter arguments. I never said there was causation, but that a successful trend should be utilized if you want to have a high player count on a game. Halo has been trying to bridge that gap, and I think Halo 5 has had a solid ride. Trends exist for a reason, that's really all I am saying. Overwatch's popularity is a solid argument, but there are so many abilities in that game that it isn't an old school arena shooter. Maybe I should have been more specific. Mechanics need to evolve much like graphics. It's just a matter of finding that balance.
You see Sprint everywhere because a lot of shooters follow the same role. High action, lot's of cover, with little health and guns can do a lot of damage in a very short time, if not instant. For the most part, Halo does not have that, considering it has shields and health, and the time to kill a player is on average nearly a full second.
It's why Halo has never attempted the ability to go prone yet, despite it being in other shooters.
Halo thought Loadouts were that "successful trend" in Halo Reach and Halo 4. Look how much good that did us.
Trends do exist for a reason. But when you add things because they're trendy, you stop innovating and start imitating.
Shooters all draw from each other to at least some extent, but they do have a huge difference that serves as the foundation to their gameplay. Halo is already different from most other shooters and always have been.
You don't want people from other games to come to your game to try the same thing, you want people from other games to come to your game for a new experience. That's like one of the biggest reasons Halo 4 fell apart under a month after launch.
The sprint discussion thread