I've not read all these pages in this humongus thread, so bear with me. Im genuinely curious: what untapped potential do you see FPSs having that they don't have right now?
There's so much untapped potential in the FPS market right now, making Halo feel like other games is pretty much franchise suicide. Remember all the Call of Duty clones around 2008-2010? How many of those franchises are still actively being developed? We haven't had a medium-paced Arena Shooter in such a long time I wouldn't be surprised if an indie game became "the new Halo". We have so many Quake clones on Steam that none of them get more than 100 players at a given time. The only shooters that seem to have any vision now are Overwatch, Rainbow Six Siege, Counter-Strike, Battlefield, and Call of Duty. The latter two are questionable, but they did have a vision and succeeded early on during the last generation of consoles.
Here is my input on this since this is what me and several of my friends have said- We understand sprint was added to make the game more fast pace and we welcomed it and enjoy it, but we also miss the no sprint. We talked about this for a while and we started to go back and play MCC and we started halo 3 co-op and we felt like we were moving so beyond slow compared to halo 5. And we missed being able to sprint.
Even though it’s not long, TL:DR- Even if you don’t like sprint, halo isn’t the same without it anymore, it would make the game feel to slow compared to how fast it is now. (although I’m fairly sure the maps are larger due to sprint being in the game.)
I'm just saying that Halo doesn't have to feel like Call of Duty or Quake if it includes sprint or not. There is still so much potential in the FPS genre that developers can explore, but none of them have any real, innovative vision. They're all throwbacks to older shooters or copying what is popular. Right now, there's a huge void for classic Halo waiting to be filled as shown by a PC mod. I'd argue Halo would survive more on PC if the classic formula was used, and built off of that for future games rather than building off a "Call of Duty remake"
he partly explained it in his post, too many cod and quake clones, he also said that those 5 shooters are the popular ones at the moment and cod and battlefield are waning at that. There is a want for shooters that aren't cod or quake clones and the ones that don't play dumb and tank their own success (destiny, battlefront) are majorly successful.
There is still a market and a want for shooters, Mobas are less popular right now, so are RTS, fighters have been steady but not stealing players or anything. Factor in battle royale games which are also shooters and you have 5 of the 7 biggest online games right now (LoL and dota 2 being the others).
pubg and fortnite are quite different from each other and so are fortnite, siege and counterstrike. Strip away the advanced movement and the cod additions and suddenly there's a game that stands out.
-Halo is one of the few shooters with vehicles, the only i'd say with a good balance between player and vehicle, that's thrown out the window currently as that balance is either chaotic and cluttered (warzone) or has no content (btb)
- halo has a diverse set of playlists, unlike other games
- in 3 there was a lot of gametype customization as well as small objects that allowed for all these cool mechanisms like traps, doors, lifts etc. In 3 especially it was brimming with user created minigames, that minigame interest has shown to be successful via minecraft, garrys mod and the like. We have a strong forge system in 5, but not really the malleability to tap back into that.
- we had a strong single player campaign unlike the other games
- we had very unique and identifiable weapons, not helped by diluting them with clones and making them less distinct
- we have a style of map design not seen in other shooters, that has been thrown aside for advanced movement
- we have gametypes not seen in any other shooter
- games that are successful right now are competitive and streamable, halo 2 and 3 were what helped kick off that culture in the first place by tapping into a casual audience.
- we're the only big sci-fi shooter game, despite how good it is, quakes never been good at gaining a casual audience.
- halo had a decent ranked system, it was rough around the edges, but it generally worked, most of these games have a ranked mode
- most of these games have good progression and unlockables, right now we have neither.
tl;dr halo isn't tapping into current viewrship and is following a dead trend (cod ideas, advanced movement) at the expense of its uniqueness