to appease you ill make a poll rn. Its easy to corrilate this, all you have to do is look at analytics from h2 til now. I dont play halo for the pretty art or lore, hell i havent played more than 5 levels beat in campaign. I play halo because i like the multiplayer. No data can be provided because its subjective and mostly opinion based. People quit because art? nah doubtful. Quit because of campaign? doubtful aswell. Quit because halo5 at its core isnt halo. Easiest halo to date. I know this because i let my wife play online last night, shes never played halo but managed to get kills. With spartan charge being the main kill, its tied to sprint. Halo shouldnt be easy, i remember playing h2 and having to actually learn and practice. H5 requires less skill all around. Sprint being the number 1 factor because everything you do besides the golden triangle has sprint tied directly into it. Any veteran can see that and most of us quit.
So, you'll make a poll and get the many many classic fans who left halo a long time ago, to answer your poll?
How many have you estimated to have left Halo?
How many of those will you have had go question to get a good margin of error?
What percentage do you think is a suitable sample size?
How will you randomize selection to prevent bias?
Do you know what Correlation is?
Correlation is when two (or more) lists of data seem to influence each other and there seem to be a link between the subjects from which data is collected. However a link does not exist, or has yet to be discovered.
Yet now no data can be collected because it's all subjective and opinions?
Then you go on to assumptions, most likely based on your own values and opinions?
As I asked, how do you "measure sprint's influence"?.
Perhaps I need to add to it?
How do you measure sprint's influence on people's opinions?
Did you abandon Halo 5 sprint speed is Halo 3 BMS?