And yet if it does not evolve then it will become stagnant and die. Just because the ability to code a sprint feature was not a thing or available in the past means we should ignore it now? Human beings can run, so why can we not run in games? If this was a platformer or adventure game you would do it with how fast you move the joystick.Willko wrote:I actually made it a point to play my first Warzone match without sprinting once. It worked just fine, even with Halo 5's gimped base movement speed. If new players to the franchise can't handle moving a little slower(like in the gameplay Halo was built on), then Halo just isn't the franchise for them. That's ok though. Not everyone is going to be a Halo fan. But, we shouldn't be turning away long time fans of the franchise in hopes of maybe pleasing some newcomers. That has been the strategy for over half a decade now, and the population shows that it isn't working. Trying to change and overhaul a working formula is not the way to continue a franchise.CardinalOhio886 wrote:I believe that sprint is necessary for Halo. Yes the original Halos did not have sprint, but in today's games sprint is necessary. Imagine doing warzone with no sprint. It would take an eternity to cross the map. In campaign when I go back and play Halo 1 through 3 it feels slow paced now to an almost unbearable amount. Also new players who are entering into the franchise would not be entertained by the slower game play that no sprint offers.
[Locked] The sprint discussion thread