Older Halo bms speeds weren't even part of the post your quoting, not even in the part you cut out, only an alternative to increasing speeds other than sprint, if Speed was an issue in the first place.
I was a bit tired when I made that comment and didn't read your guys original comments to the fullest detail, so I just assumed all of you were talking about Halo 5's Sprint mechanic and the classic "it doesn't increase your speed" across maps, even though it does, and the video I posted shows that it does. I included the BMS comparisons just because theirs also people out there who think the BMS is the same, or slower in H5 vs H1-H3.
PS, yes, it is known that Halo 5 BMS is the highest default bms of all Halo's.
Like I said, theirs people out there who don't think this at all (I've met them, and argued with them before about it.) Use my video to prove them wrong.
So Halo 5 is only popular because it has sprint? No, Eagle can't know who the majority is, but you're not really helping your own case with more loose statements.
I didn't state Halo 5 was "only popular because it has sprint" I stated it seems to be pretty popular to this day, with the competitive scene even coming back to Halo because of H5. Why exactly? Balanced maps, balanced gameplay, balanced weapon layouts, weapons don't necessarily over power one another, and the Sprint mechanic in particular just "works" in Halo 5's sand box for competitive players.
What is the "pace of the game" even? Can you define it?
Some regard Halo CE to be the fastest paced game of all Halo's, despite lacking sprint.
Fast pace generally means the movement surrounding the game is incredibly quick, lots of things happen all at once, things you can't even really control. When people talk about Halo CE in terms of "fast pace" they're actually talking about how long games last, not it being "fast paced", It's a common misconception as to what fast paced actually means. Comparing Halo 5 to Halo CE, you have a ton more things happening incredibly quickly all at once in H5 by far.
Momentary moments when you can't use a specific action is far less intrusive than trading Combat and movement capabilities over a long period of time.
Define long period of time. Going from point A to point B in 5 seconds from spawn isn't really "that" long at all, and can be quickly stopped the moment you see a player in front of you.
You could also technically not bother trying to apply glitches as an argument as those were not intended mechanics by the developers.
Not intended, but still used in the competitive scene, and even banned at times
. By this logic, H2 was intended to have sprint by the developers but got cut last minute due to unfinished animations and likely over-all an unfinished balance layout. In my eyes
H2's Coagulation was a map that was actually intended to actually use sprint before it got cut. So was a large majority of Halo 2's' campaign missions funny enough.
Also, yet again, time to travel is based on Speed and distance. The time to travel is up to the designer.
8 seconds to get from A to B is the same in all Halo's.
I would actually love to dispute this and see whether or not if this is actually true at all. Do you know of any video evidence/proof which shows it's exactly the same across all Halo's from Halo 1, 2, 3, Reach, and 4? If not, I'll probably be doing this myself actually. I remember even seeing some things about how H4's base speed is "slower", same with Reach vs the older Halo's but no proof or evidence was ever shown of it actually being proven at all.
Picking an arbitrary number?
That's how long most matches generally last out of my 5,000+ Arena games in Halo 5 alone. Including Warzone I'd have around 6.5k or so matches in total for Halo 5 in it's entirety. I'm only basing that 10 minute number off of experience, nothing else.
Prone, corner leaning, wall huggning, blind firing, hot potatoing.
Pretty sure corner leaning, wall hugging, blind firing, hot potatoing (what even is this?) were never going to be mechanics in any of the current
Halo titles at all to begin with, so I don't really know how they could've been cut content. Correct me if I'm wrong though. This doesn't mean they can't appear in future Halo titles.
other mechanics have been scrapped, why couldn't sprint?
What other mechanics? Most mechanics that got scrapped from older Halo titles due to being unfinished or some other reason, generally made a come back in future Halo titles quite often. Sprint is one of these abilites, which made a come back in Reach, and so far is here to stay permanently given how refined it's gotten since then.
I appreciate the try but there ae a few problems. First off you say older Halo games. There is a S after game meaning plural or more than one yet only one Halo game is in the video. Second, that game is Halo 3 which has the slowest movement speed out of every Halo game I think. Third, the examples all don't start in the same exact place. Fourth, Halo 5's remade Heretic map isn't going to have the exact dimensions of the original. I'm pretty sure it's smaller than the Halo 3 version.
There's literally no problems with the video, and the remade Heretic map in H5 isn't smaller then the original at all. In fact I'd argue it's actually slightly bigger in some area's of the map then it is in the original. I already stated there could be inconsistencies in the description of the video to, but generally it's the best 1:1 comparison we have so far. Unless of course you want to start going on comparing Halo 5's Mercy map to Halo 4's Haven map, then use the speed from H4's Haven map to apply to Pitfall, which was a remade Halo 3 map of The Pit. This of course is pretty complex all honestly, especially when trying to compare 2 entirely different maps over-all. Although I wouldn't be surprsied if it showed the exact same results I showed in the video I made, which shows H5's BMS is much faster then Halo 3's, and with Sprint it's even faster.
2 Halo games are shown in the video, Halo 5 and Halo 3. Not 1. Plus I purposely used the original Xbox 360 version running on the native hardware, that runs at 30fps, instead of the 60fps Halo MCC H3 version. Why did I do this? People would argue H3 MCC/XONE is "faster" then H3 X360. I actually did my own comparisons of this as well, and saw little to no difference, maybe a 5-10 milisecond difference but could be just a point of error at that point when comparing movement. Haven't done a video on it, but I would post a video showing it if you wanted me to Really shows just how much 60fps improves how you percieve the game itself to.
I stated "Halo games" because generally it's commonly believed that Halo 1, 2, and 3 have the exact same BMS. I'm not entirely sure how true this is though and I'll be doing testing of it myself, but if someone else has proof I'd love to see it.