If you were to make the bms, and sprint slower, but play on the exact H5 maps we have today. It'd take much more time to travel, and games would probably last longer. Not entirely sure what you meant by velocity, because if both sprint and bms speed is slower, velocity would also be slower. It'd change the gameplay quite a lot, and certain map strategies would no longer work either.
Technically speaking the "competitive scene" has always existed, it was even there during H4. When people talk about the competitive scene coming back, they're talking about it getting massively popular again. During both Reach, and 4, the competitive scene may as well been dead in terms of actual popularity. (think of this as more of an understatement, because it really wasn't as bad as people make it out to be).
Not really sure how you've missed all the headlines, because 343 post about them quite often. They also pop up all the time on the main HCS Twitter account to. Plenty of other places as well.
The main HCS events for H5 just ended at the end of last year to and was quite a big thing for a lot of people as well. To 343, H5 is now considered a legacy competitive title (just like all the other Halo titles) and it's competitive tournaments are now funded by the Halo: Grassroots stuff. H5 tournaments are still going on to this day even as well under the Grassroots program, and many of those H1-3 tournaments you hear about are also done under Grassroots.
Most teams hated Reach's implementation of it, along with Reach's gun design, map layouts, bloom, and more. That's kinda where all the hate for Sprint even comes from in the 1st place.
Fast-Paced generally applies to the entire game, not game time. Fast-Paced involves every single object, weapon, bullet, spartans moving, etc.
A Halo CE 4v4 Slayer match on Rat's Nest with first to 50 kills ending faster than a Halo 5's Slayer Match on Empire doesn't mean Halo CE would be faster paced because there's still more actions happening per minute and mechanics going off in Halo 5?
Fast paced = including a lot of different things happening quickly. Rats nest doesn't even exist in Halo CE, it's only in Halo 3, so not entirely sure why you brought that map up. Also, 4v4's? Isn't that an 8v8 map? I can't help but wonder if you meant Rat Race instead.
BTW, match length time is not a valid argument to base something on at all, as match length time can vary widely and is highly dependent on each individuals players skill, how much they hide behind cover, spawn system, and more. It's just way to many variables to consider when determining match length time as a candidate for "fast-paced". Doom and Quake for example is known to be extremely fast-paced, but competitive matches can vary anywhere from 8 minutes, to 15 minutes, and even above this. Something like Tribes matches can last hours even, but is considered to be the fastest paced one of them all.
Why would something that has competitive matches which go way above the 30 minute mark, be considered the god of fast paced titles? Wouldn't make sense if game time determined whether a game was fast paced or not.
1 second in a fast paced competitive shooter is huge, like, really huge. That's quite a long difference, as positions on the maps can be changed in as little as 3-5 seconds. a 1-2 second difference is a pretty drastic change when including sprint, aka a huge value, so not entirely sure what you were going on about here.
pacing issues", never reaching further than prototyping.Technically speaking it was already past prototyping, the animations were the last things that needed proper testing (you can tell because most of the animations are pretty awful). The animator himself even mentions that none of the animations got past said "testing phase" at all.As for the so called pacing issues stuff, honestly I can't find anything on that subject or with Marcus Lehto even stating it. Not even in the reddit source Gamecheat listed off in his video, it's just not there. I'd love to see where this was actually mentioned by one of the MP designers of H2 and the over-all balancing of the game, rather then a person who just did the animations and may of heard a thing or 2 about it. .
Halo 2's development was generally really bad. 18 months from release they literally cut the entire engine, and started from scratch practically. The guy even says it was basically madness. Other ex-H2 dev's have been quoted saying the same thing as well about H2's development just being a chaotic mess.
Halo 3's development also apparently consisted of them being slammed for time (they had way to many ideas that never appeared in the full release that they already developed on, and had animations for and everything. Even entire missions, scrapped and gutted. I'm sure you know of this though if you've seen any of the H3 documentaries.)
I was under the impression that you were stating the base movement speed was identical from Halo 1, to 3. If this is truly the case, it'd take exactly 8 seconds (in the real world) to travel identical distances in Halo 1-3.
Let's say it only took me 5 seconds to travel 5 feet in Halo 1, if the base movement speed was identical in Halo 2, 3, and Reach, it should also only take me 5 seconds to travel 5 feet. If it takes me more time to travel the same distance, this would mean the BMS is slower. I've also seen other people state Reach's BMS is actually slightly slower even to, but I made another video which disproves this entirely.