Ok, lets say it's two games. Infinite doesn't need to games to do what I said. Halo 5 could do it without making a completely different game. There was standard, mythic, HCS, and throwback variants. Tell me, when they removed certain movement options and other features did they have to create a completely different game to do that?
No they didn't but, here's the kicker, have any of the mechanics which are unavailable to player tampering been changed?
Is that going to be applicable over the entire game? AI, vehicles, weapons, map assets, difficulty balancing, controller schemes, to name a few things.
Then there's of course the post-release support, resource allocation to each version, balance updates, things generally done after a game has been released.
That then ties in with the classic gameplay not getting to progress on its own, without being second hand / tethered to another version which chugs along its own track.
nobody can tell if a game is doing good or not that are risks you have as a game company and developer.
you have game's that are doing sometime's and later when there release a new game there doing what bad thats normal.
No one can tell if CSGO is doing good or not?
If someone's asked you why a specific game is doing as it is doing, I find it highly likely you've made a claim which in some way goes against what those games are going through.
What you're now talking about is something completely different to what you initially started with.
do you really think that 343 is thinking from we most make halo great again like it was back then things have chance hard there are a lot off other new game's that have release a new game.
Do you really think that if someone wants sprint removed, they want a Halo OG game carbon copy, exactly as it was on release day?
So, how has this new found change Halo's gone through treated the franchise in this supposed "new age of gaming"?
Is Halo 5 up there as a household name along with the other big titles?
there are titels like fortnite or desteny or apex that are also lot off fun for a lot off players.
and there not care more about cod or halo game any more since there have found a new game that is more fun to play then the game's there have play before.
Yes, if a lot of players chose one game over another, then it is somewhat logical to assume that the more played game is more fun for the larger crowd.
So what's the best course of action you think? Chase more trends?
a seperate playlist that has not sprint option is what halo 5 is doing now and why not make it standart like rakend and social playlist.
that from 2 standart playlist's you have now 3 standart playlist to choose out from in the halo series's.
Sure, I mean, your initial post was about how you don't think "us anti-sprinters" offer any "solutions" to the "sprint-problem", and my post about there being suggestions on how to proceed from the "anti-sprint" crowd, which take into account what pro-sprinters like about sprint, with some explanations regarding some of those aspects.
Then here we are with a totally unrelated response.
you know also that a lot off the suggestions that have been done a lot off people not like.
a loadout system that you have 2 diffrend loadouts one 1 with sprint and other with basicmovement speed is some type off suggestion you also need to explane to the players that hate any type loadout system in the halo series since there are lot off players that hate any type off loadout system in the halo game.
its with all the suggestions that have been done on this thread and other threads that there is always something that people not like.
then is at some point no use more to keep this disscusion alive since its always the same thing.
You actually take up my sarcastic suggestion, as a real example of what has been suggested, totally miss the point and take another swimg with the "loadout complaint", which I already adressed and explained to you?