Forums / Games / Halo 5: Guardians

Unbalanced maps (Warzone)

OP Sypriz

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I personally hope that there are no unbalanced maps in WZ if WZ returns in Halo Inf. Some examples are Raid On Apex 7 and Attack on Sanctum, for both maps red team has a map advantage over blue team. thoughts and ideas?
against good players blue side has no chance at having a fair middle base push
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
not to mention how randoms will totally anchor your team.
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
not to mention how randoms will totally anchor your team.
6v12 and the best random goes 8-25 how useful against a full team
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
not to mention how randoms will totally anchor your team.
6v12 and the best random goes 8-25 how useful against a full team
i think Arc and Noctus and Stormbreak are the best for 12v12s
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
not to mention how randoms will totally anchor your team.
6v12 and the best random goes 8-25 how useful against a full team
i think Arc and Noctus and Stormbreak are the best for 12v12s
stormbreak and noctus?????? ur not ok, arc best map
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
not to mention how randoms will totally anchor your team.
6v12 and the best random goes 8-25 how useful against a full team
i think Arc and Noctus and Stormbreak are the best for 12v12s
stormbreak and noctus?????? ur not ok, arc best map
Noctus bringing back memories? ( ͡° ͜ʖ ͡°) but id say noctus is the most balanced map, as in how its laid out.
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
not to mention how randoms will totally anchor your team.
6v12 and the best random goes 8-25 how useful against a full team
i think Arc and Noctus and Stormbreak are the best for 12v12s
stormbreak and noctus?????? ur not ok, arc best map
Noctus bringing back memories? ( ͡° ͜ʖ ͡°) but id say noctus is the most balanced map, as in how its laid out.
air raid is too easy on it though
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
not to mention how randoms will totally anchor your team.
6v12 and the best random goes 8-25 how useful against a full team
i think Arc and Noctus and Stormbreak are the best for 12v12s
stormbreak and noctus?????? ur not ok, arc best map
Noctus bringing back memories? ( ͡° ͜ʖ ͡°) but id say noctus is the most balanced map, as in how its laid out.
air raid is too easy on it though
yeah, every map has a catch
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
not to mention how randoms will totally anchor your team.
6v12 and the best random goes 8-25 how useful against a full team
i think Arc and Noctus and Stormbreak are the best for 12v12s
stormbreak and noctus?????? ur not ok, arc best map
Noctus bringing back memories? ( ͡° ͜ʖ ͡°) but id say noctus is the most balanced map, as in how its laid out.
air raid is too easy on it though
yeah, every map has a catch
arc is the best lmao
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
not to mention how randoms will totally anchor your team.
6v12 and the best random goes 8-25 how useful against a full team
i think Arc and Noctus and Stormbreak are the best for 12v12s
stormbreak and noctus?????? ur not ok, arc best map
Noctus bringing back memories? ( ͡° ͜ʖ ͡°) but id say noctus is the most balanced map, as in how its laid out.
air raid is too easy on it though
yeah, every map has a catch
arc is the best lmao
true, but once you get double capped then if the other team is smart enough, you'll just get farmed out of your base
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
not to mention how randoms will totally anchor your team.
6v12 and the best random goes 8-25 how useful against a full team
i think Arc and Noctus and Stormbreak are the best for 12v12s
stormbreak and noctus?????? ur not ok, arc best map
Noctus bringing back memories? ( ͡° ͜ʖ ͡°) but id say noctus is the most balanced map, as in how its laid out.
air raid is too easy on it though
yeah, every map has a catch
arc is the best lmao
true, but once you get double capped then if the other team is smart enough, you'll just get farmed out of your base
camo meta like a true hyper intelligent being (or just dont get double capped (: )
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
not to mention how randoms will totally anchor your team.
6v12 and the best random goes 8-25 how useful against a full team
i think Arc and Noctus and Stormbreak are the best for 12v12s
stormbreak and noctus?????? ur not ok, arc best map
Noctus bringing back memories? ( ͡° ͜ʖ ͡°) but id say noctus is the most balanced map, as in how its laid out.
air raid is too easy on it though
yeah, every map has a catch
arc is the best lmao
true, but once you get double capped then if the other team is smart enough, you'll just get farmed out of your base
camo meta like a true hyper intelligent being (or just dont get double capped (: )
yes, camo at the beginning of the game ( ͡° ͜ʖ ͡°)
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really
Sypriz wrote:
Avencia wrote:
against good players blue side has no chance at having a fair middle base push
especially when outnumbered. theres like no reason to try at that point. really sucks that is a thing
6v12 on bad maps=set controller down
sucks that is
or maybe a 12v7 on blue side sanctum + Req spam... its pretty much over at that point
There shouldnt be maps where one side has a clear and distinct advantage, even if its "social"
yeah, makes no sense at all. all the maps should be somewhat even
blue side has to slay a team out twice to cap middle base, so stupid
not to mention how randoms will totally anchor your team.
6v12 and the best random goes 8-25 how useful against a full team
i think Arc and Noctus and Stormbreak are the best for 12v12s
stormbreak and noctus?????? ur not ok, arc best map
Noctus bringing back memories? ( ͡° ͜ʖ ͡°) but id say noctus is the most balanced map, as in how its laid out.
air raid is too easy on it though
yeah, every map has a catch
arc is the best lmao
true, but once you get double capped then if the other team is smart enough, you'll just get farmed out of your base
camo meta like a true hyper intelligent being (or just dont get double capped (: )
yes, camo at the beginning of the game ( ͡° ͜ʖ ͡°)
its req 4, its very possible to get it by the time middle base is capped
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