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So recently i found a way to see the exact amount of armor/health/shields vehicles have, and since I'm really a statistical freak and im bored in the car omw home i thought why not post it here.(maybe somewhere out there are ppl like me xd)
Mon/gungoose
-stock: 370
-corp: 444
-woodland: 518
-urban:518
-tundra:518
-oni:647

Warthog
-stock: 500
-rally: 700
-corp: 600
-woodland: 700
-urban: 700
-tundra: 700
-oni:875
-sword: armor:700 Shields:150

Scorpion
-stock:750
-corp:862
-woodland:937
-urban:937
-tundra:937
-oni:1125
-hannibal:938

Mantis
-stock armor:650 Shields:143
-corp armor:750 Shields:157
-woodland armor:875 Shields:183
-urban armor:875 Shields:183
-tundra armor:875 Shields:183
-oni armor:1000 Shields:200
-hannibal armor:875 Shields:218

Wasp
-standard armor:450 Shields:90
-oni armor:630 Shields:90
-hannibal armor:540 Shields:108

Ghost
-standard:400
-sword:560
-ultra:700
-temple:700

Wraith
-standard:600
-sword:720
-ultra:900
-temple:900
-anti air:720

Banshee
-standard armor:330 Shields:99
-sword armor:462 Shields:99
-ultra armor:660 Shields:99
-temple armor:660 Shields:99

Phaeton
-standard:650
-helios:812

Stationary chaingun/gaus/rocket turret:
200
Stationary plasma turret:
100
Stationary splinter turret:
100
Shade turrets:
310(both the shade and aa-turret)

So yeah there are a few conclusions I've got from this:
-all urban, woodland, and tundra variants are(like i thought) the exact same in terms of armor, same with temple and ultra variants

- all vehicles have a dmg reduction, the heavier the vehicle the higher the dmg reduction(more noticeable with small arms fire like loadouts)

-weapon damage against a vehicles shields will do the same dmg as if it was fired against players and won't get the dmg reduction of the vehicle(only armor does)

-ALL vehicles have regenerating armor, all vehicles will regenerate up to a certain "checkpoint" (What i like to call it) which is 25% of their max armor. For example a rally hogs checkpoint is every 175 points of armor and will keep regenerating to full health until it has recieved more then 175 dmg, once you've passed a checkpoint you'll see armor break off the vehicle and it won't regen past 525 arnor points after passing the 1st checkpoint(in case of the rally hog).

-the req variant "armor upgrades" Have nothing to do with the dmg reduction a vehicle gets(an oni hog has the same dmg reduction as a standard variant), same with the standard wraith and temple wraith and so forth

-the engines of the warthog and scorpions only count as weak spots once their engine cover has been broken(on the scorpion you'll see a red flashig light once that happens) until then it will just count as a regular hit. On the warthog shooting the wheels does more dmg then shooting the engine so you might as well just shoot the wheels instead

-the banshees weak spot is the blue light on the wings(joint?), however it only counts as a weak spot with certain weapons(mostly loadout), for example boltshots and suppressors(which home in on weak spots), don't do more dmg where the dmr does and the br does sometimes. I suspect it has something to do with the bullet ricochet so it hits the weak spot and bounces off then hit the banshee again(if that makes sense lol) so the shot hits twice. Long story short don't bother aiming specifically for that spot as it is very small and dmg hardly increases much.

-the checkpoint thing does NOT count for the shade turrets nor do they regenerate, regular turrets do tho

I will still be doing more tests regarding damage spikes, and dmg reduction against different types of ammunition (plasma, hardlight, balistic, explosive, kinetic beams(binary/sentinel beam etc)) and I will keep updating this post when i find out more stuff

If anyone has questions just ask

*edit 1: corrected my mistake on the banshee weakspot part

Edit 2: I've made a much more expanded post includig damage values as well right here, since i couldn't be asked to edit the whole post again xd

https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/weapon-and-vehicle-stats/ca152f18-907c-47e4-af76-575d526e9927/posts?page=1
This is a lot of cool info :-) Thanks for posting it. Out of curiosity, where can you find these numbers? Is it in Forge?
tuhin94 wrote:
This is a lot of cool info :-) Thanks for posting it. Out of curiosity, where can you find these numbers? Is it in Forge?
I figured out a new way of scripting, which changes my player/team score to the exact amount of armor/shields a vehicle has, so yes it in some way is in forge
tuhin94 wrote:
This is a lot of cool info :-) Thanks for posting it. Out of curiosity, where can you find these numbers? Is it in Forge?
I figured out a new way of scripting, which changes my player/team score to the exact amount of armor/shields a vehicle has, so yes it in some way is in forge
Nice, it’s great to see players still figuring out new ways to use Forge.
Yeah i find it funny how ppl tell other ppl false vehicle weakspots acting like they know something lmao
How much damage does one shot from a magnum do?
How much damage does one shot from a magnum do?
That depends on the vehicle. like i said the heavier the vehicle the more the dmg reduction. Did a quick test and the results were:
Mongoose- normal:8.3 -critical:17.5
Warthog- normal:4.4 -critical:13.2(wheels)
Wasp- normal:8.3 -critical:39.4(its ridiculous ik)
Scorpion- normal:2.7 -critical:7.1
Mantis- normal:4.4 -critical:5.3
Ghost- normal:8.3 -critical:70
Wraith- normal:2.7 -critical:14.3
Banshee- normal:3.5 -critical:N/A
Phaeton- normal:3.6 -critical:26.3

It does 18 dmg agains players(both against shields and health)
How much damage does one shot from a magnum do?
That depends on the vehicle. like i said the heavier the vehicle the more the dmg reduction. Did a quick test and the results were:
Mongoose- normal:8.3 -critical:17.5
Warthog- normal:4.4 -critical:13.2(wheels)
Wasp- normal:8.3 -critical:39.4(its ridiculous ik)
Scorpion- normal:2.7 -critical:7.1
Mantis- normal:4.4 -critical:5.3
Ghost- normal:8.3 -critical:70
Wraith- normal:2.7 -critical:14.3
Banshee- normal:3.5 -critical:N/A
Phaeton- normal:3.6 -critical:26.3

It does 18 dmg agains players(both against shields and health)
I might do the same with weapon damage soon but I'm not sure cause there are alot if things to consider when it comes to weapons
Nice post OP, thanks for sharing.
Awesome stuff here. Thank you for posting it.

Have you noticed how the armor on some vehicles (I believe it's all UNSC) can cause bullets to ricochet?
This ricochet effect sort of bolsters the vehicle's resistance - at least against a particular type of ammunition (UNSC only?).

By the way, I'd be interested in knowing the weapon damage difference (against vehicles) between the (standard) H5 Magnum and the (Stabilization Jets) H5BR. Is that something you could take a closer look at?

Also are you absolutely sure the Banshees don't have a weak area?
I advice you equip the COG scope and methodically search the Banshee to verify.
According to Aozolai it supposedly has a weak spot at the wing joints.
How much damage does one shot from a magnum do?
That depends on the vehicle. like i said the heavier the vehicle the more the dmg reduction. Did a quick test and the results were:
Mongoose- normal:8.3 -critical:17.5
Warthog- normal:4.4 -critical:13.2(wheels)
Wasp- normal:8.3 -critical:39.4(its ridiculous ik)
Scorpion- normal:2.7 -critical:7.1
Mantis- normal:4.4 -critical:5.3
Ghost- normal:8.3 -critical:70
Wraith- normal:2.7 -critical:14.3
Banshee- normal:3.5 -critical:N/A
Phaeton- normal:3.6 -critical:26.3

It does 18 dmg agains players(both against shields and health)
This goes a long way in explaining why the Banshee is so dominant in this game.
eLantern wrote:
Awesome stuff here. Thank you for posting it.

Have you noticed how the armor on some vehicles (I believe it's all UNSC) can cause bullets to ricochet?
This ricochet effect sort of bolsters the vehicle's resistance - at least against a particular type of ammunition (UNSC only?).

By the way, I'd be interested in knowing the weapon damage difference (against vehicles) between the (standard) H5 Magnum and the (Stabilization Jets) H5BR. Is that something you could take a closer look at?

Also are you absolutely sure the Banshees don't have a weak area?
I advice you equip the COG scope and methodically search the Banshee to verify.
According to Aozolai it supposedly has a weak spot at the wing joints.
1.yes i noticed the ricochet on valistic weapons, if you hit the vehicle in the right area you can make a bullet hit the vehicle then ricochet and hit the same vehicle again and the bullet will do twice the damage for example it doesn't affect the dmg resistance any other way.

2. The only loadout variant that does more dmg to vehicles are the kinetic bolts(orange light at barrel) and the knight blade(melee only), hit a warthog in the right place at the right angle and you'll be able to flip it.(very hard to achieve tho). And i sure am going to test the differenced in damage in kineyic bolts too, from what I've already noticed the br KB(kinetic bolts) have the least damage increase(most likely because they nerfed the br so much), if you want extra damage the automatics(ar and smg) KB is best where precision weapon KB have the most knockback. But I'll probably update the post to include numbers as well(or it might be in the weapons dmg post when I'm gonna make that one.

*Fun fact about the assault rifle, when they nerfed the assault rifle they only nerfed standard ar projectiles, but not the ar kinetic bolts. Which means that kinetic bolts on the assault rifle can still get you the 15 shot kill instead of a 20 shot kill with the nerfed ar, but it also doesn't have the increased headshot bonus that the nerfed ar has

3. Yes I'm pretty sure, not saying hes bad or anything but the way azolai does the weak spot test is(as far as i know) done visually, where the script i use gives me an actual of how much armor is left so i can see what does more or less dmg
This way i also dont have to use a cog sight because a cog sight might have a health and shields bar but doesn't give you actual numbers
tuhin94 wrote:
How much damage does one shot from a magnum do?
That depends on the vehicle. like i said the heavier the vehicle the more the dmg reduction. Did a quick test and the results were:
Mongoose- normal:8.3 -critical:17.5
Warthog- normal:4.4 -critical:13.2(wheels)
Wasp- normal:8.3 -critical:39.4(its ridiculous ik)
Scorpion- normal:2.7 -critical:7.1
Mantis- normal:4.4 -critical:5.3
Ghost- normal:8.3 -critical:70
Wraith- normal:2.7 -critical:14.3
Banshee- normal:3.5 -critical:N/A
Phaeton- normal:3.6 -critical:26.3

It does 18 dmg agains players(both against shields and health)
This goes a long way in explaining why the Banshee is so dominant in this game.
Thats probably mainly because it for some reason has shields now(as if it wasn't good enough already), but it does have less armor then even a mongoose lol
eLantern wrote:
Awesome stuff here. Thank you for posting it.

Have you noticed how the armor on some vehicles (I believe it's all UNSC) can cause bullets to ricochet?
This ricochet effect sort of bolsters the vehicle's resistance - at least against a particular type of ammunition (UNSC only?).

By the way, I'd be interested in knowing the weapon damage difference (against vehicles) between the (standard) H5 Magnum and the (Stabilization Jets) H5BR. Is that something you could take a closer look at?

Also are you absolutely sure the Banshees don't have a weak area?
I advice you equip the COG scope and methodically search the Banshee to verify.
According to Aozolai it supposedly has a weak spot at the wing joints.
Also i watched that vid and that vid was made before both the br and the banshee got nerfed, but i sure am gonna give it another test. Just 2 be sure
eLantern wrote:
Awesome stuff here. Thank you for posting it.

Have you noticed how the armor on some vehicles (I believe it's all UNSC) can cause bullets to ricochet?
This ricochet effect sort of bolsters the vehicle's resistance - at least against a particular type of ammunition (UNSC only?).

By the way, I'd be interested in knowing the weapon damage difference (against vehicles) between the (standard) H5 Magnum and the (Stabilization Jets) H5BR. Is that something you could take a closer look at?

Also are you absolutely sure the Banshees don't have a weak area?
I advice you equip the COG scope and methodically search the Banshee to verify.
According to Aozolai it supposedly has a weak spot at the wing joints.
Also i watched that vid and that vid was made before both the br and the banshee got nerfed, but i sure am gonna give it another test. Just 2 be sure
Correction: i indeed made a mistake on that one, it is a weakspot but only against some weapons, the ones i used for testing happened to be some of the weapons that don't..... Xd. The cog sight also doesn't give a red dot (which it should when aiming at weakspots).
I edited the post so its updated
I think that h5 could’ve done without all the vehicle variants
Sypriz wrote:
I think that h5 could’ve done without all the vehicle variants
Agreed, they should've spend their time addin the spectre, prowler, chopper, hornet, falcon etc. Instead, yk vehicles that already existed. Instead they wasted their time making 20+ warthog variants....
Nice list thanks for posting.
Sypriz wrote:
I think that h5 could’ve done without all the vehicle variants
Agreed, they should've spend their time addin the spectre, prowler, chopper, hornet, falcon etc. Instead, yk vehicles that already existed. Instead they wasted their time making 20+ warthog variants....
Can’t forget the mongoose variants and gungoose variants lol
Sypriz wrote:
Sypriz wrote:
I think that h5 could’ve done without all the vehicle variants
Agreed, they should've spend their time addin the spectre, prowler, chopper, hornet, falcon etc. Instead, yk vehicles that already existed. Instead they wasted their time making 20+ warthog variants....
Can’t forget the mongoose variants and gungoose variants lol
Actually i can, given how important they are in gameplay.....right? OH WAIT
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