While you do know what you're talking about (I won't argue with that because I don't in terms of maps and spawns), the writing in bold can't be true.
Warzone is nothing but pay to win junk. Same 3 maps over and over. It loses its appeal after a few matches.
You're saying you can fire a shot from one end of the map to the other on Stormbreak and ARC? Surely not?
Also, I've been in plenty of games where we've pulled it back from the enemy team having all three bases on both maps, and vice versa.
By "straight shot" from one end of the map to the other, I was referring to game flow. Stormbreak and Arc are basically one giant corridor with only one direction from one way to the other. Stormbreak does open up in the middle as does Arc, but the problem is that they bottleneck in front of each team's home base. Once one team controls all of the points in the middle of the map they can spawn camp with relative impunity, and the defending team's only path is through the meat grinder. It makes any attempt to fight back and try to turn a game around by going after bosses or even regaining control of a single map point damn near impossible short of a miracle or everyone on the team rushing at once - which carries the major risk of leaving your core exposed and guaranteeing a loss if the attackers manage to weather the assault and push into the base while the defenders are still disorganized, all on top of the points gained from killing the other team.
I won't say that it removes the element of skill entirely, but it comes pretty close when all you need to do is park a tank and fire shots downrange fast as you can pull the trigger for a win.
Compare the old Big Team maps. Valhalla or, dare I say it, even Exile from Halo 4's Dominion for an even straighter example. At any given point in the game you had a good three or four venues of escape out of your home base's spawn. Camping it out was possible, but it was extremely difficult to keep a team bottled up inside their spawn when you had to cover four different exits at once, and it allowed for some pretty drastic comebacks for teams that stuck it out and didn't quit early. In Warzone, once you've been pushed back to home spawn and those tanks/the enemy team starts showing up on your doorstep en masse, there's not much else to do but try to defend your core in a losing fight.... unless you're on Apex 7, which gives you the option of taking the back door out of your base to try and bring defenses back up by capturing an undefended outpost.