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Warzone is becoming alot less fun

OP Lupinthrope

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I have been on a few matches like that. Both on the winning or losing side. It was having a team with mics vs a team without.

Req didnt help either. I did not use and req and neither did a few others. We had half the team split and the other half go after the AI. The BR does get annoying though.
I feel your pain. We played a team last night that brought out 3 Ghosts and a Warthog to start out the match, and we go slaughtered for 5 minutes as we didn't have enough power weapons to deal with them. Other than this, I've enjoyed the mode a lot more than I thought I would.
I hope they don't rank btb when it comes out, arena is filled with a bunch of try hards and so are people in Warzone for some reason its frustrating
Agreed. Kind of confused as to why they made every other gametype aside from Warzone ranked, kind of sucks the fun out of it when the people playing there want to win that badly. One of Halo 3's main attractions was the Social playlists, and as bad as Reach's multiplayer was they got the distinction between normal multiplayer and Arena down right.
Because all the game modes they included should be ranked. Team Slayer, Swat, BTB, Lone Wolves (free-for-all) etc were all ranked in h3. It was perfect that way. I am sure that in the near future the addition of some social playlist will come.
More maps and Warzone gametypes would help.
I hope they don't rank btb when it comes out, arena is filled with a bunch of try hards and so are people in Warzone for some reason its frustrating
Agreed. Kind of confused as to why they made every other gametype aside from Warzone ranked, kind of sucks the fun out of it when the people playing there want to win that badly. One of Halo 3's main attractions was the Social playlists, and as bad as Reach's multiplayer was they got the distinction between normal multiplayer and Arena down right.
Because all the game modes they included should be ranked. Team Slayer, Swat, BTB, Lone Wolves (free-for-all) etc were all ranked in h3. It was perfect that way. I am sure that in the near future the addition of some social playlist will come.
Not true. Yes, all of Halo 3's playlists had an invisible skill system running in the background to ensure even team matchups, but there was a clear distinction between Halo 3's Ranked and Social playlists. Each half had an equivalent playlist save for a few exceptions (Halo 3's Action Sack was only Social, and had no visible rank attached to profiles, while SWAT was only available in Ranked), and it kept things relatively fun. If you wanted to really challenge yourself and play for keeps, you went into Ranked. If you just wanted to have fun, you went into Social, and it was that way up until Halo 4 when they got rid of Ranked entirely... and it seems they made the opposite call in Halo 5, one which honestly feels like a mistake to me. The only way to just boot up a game for a quick, fun match that's more about the gameplay itself rather than the end result now is Custom Games, and that's a problem for those of us who only have maybe a total of three to four online friends at any given moment.
Shoot them? Fire vs Fire?
Git gud?

Simple solutions.
So you're gonna be "that guy"... damn. I was hoping not to see one of you guys here.
Laxalt wrote:
Warzone is nothing but pay to win junk. Same 3 maps over and over. It loses its appeal after a few matches.
It's really not. You need a high REQ level to obtain the power weapons/vehicles, which can only be achieved by capturing bases and killing enemies/AI/bosses. If you reach that REQ level, you deserve it. It's not like some very poor player can buy a load a REQ packs, get the Scorpion and has a 100% chance of using it; you need to play well.

Also, there's the REQ energy system. If you call in a high level REQ e.g. 7/8/9, your energy is depleted and you need to perform well for it to rise. Believe me, calling in a power weapon/vehicle does not guarantee you kills, I've been killed/boarded almost instantly many times when I have called in a Mantis.
This stopped being relevant when the maps were made linear, though. Seriously, Warzone needs so much map tweaking that it's not funny. At the moment the only map that isn't a straight shot from one end to the other is Apex 7. What I've noticed happening is that once you take all three bases on Arc/Stormbreak, you've won, plain and simple. Enemies don't spawn behind you, leaving the entire team free to focus on the bottleneck that is the one path out of enemy home base, and what inevitably happens is they don't even need to go for core. Do you know why? Because once a team has all three bases, they apparently earn 3 points every three seconds on top of kills and objectives, which removes the only viable tactic for defending teams getting sieged at home base - to turtle up, and pick off attackers while avoiding the tank shells firing into your spawn.

What needs to happen is they need to do a lot of fixing.

Fix bosses so that final shot isn't automatically what earns it, prevent that one guy just sitting with the SMG or AR at the edge of the fight from being an opportunist and sniping the kill without putting even a single shot in before the boss hits that 1% health. Reward teams that actually do most of the work.

Change maps so that there isn't only one way out of home base. Apex 7 is actually very good about this - the main entrance is plenty viable for fast vehicles since it branches off into two paths, leaving plenty of options to run from tanks if you can dodge that opening shot. Alternatively, infantry can file out from the inner island balcony to take undefended bases and bosses to turn the fight around. Arc and Stormbreak become way too easy to spawncamp on if an organized team makes a good push, basically screwing over anyone who doesn't go in with an 8 person fireteam. Many of us don't have that many people online at a given time, and I don't want to feel punished for playing a game on my own, especially if my team mates aren't willing to communicate.

Lastly, fix spawns. I cannot count the number of times I've told the game to spawn me in, say, Fortress on Stormbreak, and end up getting spawned in West or East Armories, often in the line of enemy fire.... and, consequently, dying before I can move or react, and as luck would have it often losing a high level REQ I know how to use before I get the opportunity to do so. I've died more to crap spawns than I have bosses or enemy players who've actually defeated me by being skilled players.
While you do know what you're talking about (I won't argue with that because I don't in terms of maps and spawns), the writing in bold can't be true.

You're saying you can fire a shot from one end of the map to the other on Stormbreak and ARC? Surely not?

Also, I've been in plenty of games where we've pulled it back from the enemy team having all three bases on both maps, and vice versa.
The only thing I am getting sick of is getting paired with "those players" that just sit back and get kills while never doing any objectives. But they usually get destroyed by the enemy team because of their ignorance. Honestly, looking back, I would join their ignorant and stubborn way of playing, if I can just get a DMR, that would probably be a temporary solution for a small list of issues with Warzone on my end.
That's Halo though- a BR is a ranged weapon... the obvious answer is to train on Legendary against Warden Eternal, then specialise in sniping, getting loads of BR kills, unlocking sniper rifle REQs and dominating the enemy team
Warzone is nothing but pay to win junk. Same 3 maps over and over. It loses its appeal after a few matches.
I miss BTB. Large maps, vehicles, but equal starts, no luck, and no rich getting richer.
That's Halo though- a BR is a ranged weapon... the obvious answer is to train on Legendary against Warden Eternal, then specialise in sniping, getting loads of BR kills, unlocking sniper rifle REQs and dominating the enemy team
But I DON'T USE THE BR on legendary! I stick with an elegant weapon like the DMR or beautiful tools of carnage like the Incineration Cannon.

I still feel like an idiot for always reminding myself of this: I can aim with pistols, light rifles, carbines, DMR, BUT when it comes down to a BR, I might as well shoot my foot off with how horrible my aim is with it.
"Those" players are here now, you know the ones, the ones who just sit back and BR all day
There's that, and the teams that absolutely stomp you. Had 3 tanks, 2 ghosts and an assortment of Explosive SAWs and Fuel Rod Guns in our home base one whole match. Couldn't even spawn. Absolute map control. That stuff needs to be toned back.
That's what happens when you have a game mode that gives everyone access to power weapons and vehicles at their convenience with little to no effort.

Warzone is supposed to be about mass mayhem, and there you have it. This is what most people wanted, to have power weapons and vehicles galore, and now you guys don't like it.
I only play warzone when no one is on my friends list is on for Arena. Unfortunately since we are all adults (my buddies who play Halo and I) its been more consistent lately.

Hate playing arena by myself, hate playing warzone getting killed while being the only one trying to take bases.
It's 3 boring maps played over and over what do you expect?
"Those" players are here now, you know the ones, the ones who just sit back and BR all day
As one of "those players" im not going to change, give me firefight where I don't have to be dominated the moment I leave a base. When all I do is die im better off sitting back and getting 30 assists a game, which I do. Let me guess "lol git gud" right?
Laxalt wrote:
Laxalt wrote:
Warzone is nothing but pay to win junk. Same 3 maps over and over. It loses its appeal after a few matches.
While you do know what you're talking about (I won't argue with that because I don't in terms of maps and spawns), the writing in bold can't be true.

You're saying you can fire a shot from one end of the map to the other on Stormbreak and ARC? Surely not?

Also, I've been in plenty of games where we've pulled it back from the enemy team having all three bases on both maps, and vice versa.
By "straight shot" from one end of the map to the other, I was referring to game flow. Stormbreak and Arc are basically one giant corridor with only one direction from one way to the other. Stormbreak does open up in the middle as does Arc, but the problem is that they bottleneck in front of each team's home base. Once one team controls all of the points in the middle of the map they can spawn camp with relative impunity, and the defending team's only path is through the meat grinder. It makes any attempt to fight back and try to turn a game around by going after bosses or even regaining control of a single map point damn near impossible short of a miracle or everyone on the team rushing at once - which carries the major risk of leaving your core exposed and guaranteeing a loss if the attackers manage to weather the assault and push into the base while the defenders are still disorganized, all on top of the points gained from killing the other team.

I won't say that it removes the element of skill entirely, but it comes pretty close when all you need to do is park a tank and fire shots downrange fast as you can pull the trigger for a win.

Compare the old Big Team maps. Valhalla or, dare I say it, even Exile from Halo 4's Dominion for an even straighter example. At any given point in the game you had a good three or four venues of escape out of your home base's spawn. Camping it out was possible, but it was extremely difficult to keep a team bottled up inside their spawn when you had to cover four different exits at once, and it allowed for some pretty drastic comebacks for teams that stuck it out and didn't quit early. In Warzone, once you've been pushed back to home spawn and those tanks/the enemy team starts showing up on your doorstep en masse, there's not much else to do but try to defend your core in a losing fight.... unless you're on Apex 7, which gives you the option of taking the back door out of your base to try and bring defenses back up by capturing an undefended outpost.
To be fair, if someone is using a BR to rack up kills, he or she is doing their part for the team, aren't they? Plus everyone starts at the basic Req level meaning they can't just pull super weapons out from word Go.
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