You do have to overload the core, wich is great because this makes the multiplayer require more teamwork and smart tactics. From a canon perspective, Pelicans are strong, in Halo 3's first level the Pelican blew up two Phantoms super easily. In Halo 4 the Pelican segment was super easy to destroy phantoms, they didn't stand a chance.So...Air units that can be shot down by the enemy teams units can take it down. I thought you had to get the core to overload? Pelicans are not even Air superiority fighters. Their whole goal is to take troops from point A to point B.Scarlet Stab wrote:With Pelicans that can take it down, With each time having their own Scarab (so it is even), by making the Scarab blast have a cooldown (can only fire the OP blast once every 5 or 10 minutes)Just because another game has a big vehicle that the player can not control does not mean Halo should.Scarlet Stab wrote:No it would not,
I am fine with those not being in the game. The Scarab would either be totally OP or a waste of time.
It was fun in Halo Custom Editon and worked well.
Battlefront 3 has ATATs (the large starwars walking things), no reason Halo 5 multiplayer can't have Scarabs.
Tell me how they would balance a death machine that can one hit anything and everything?
If Pelicans are too overpowered, they can be ballanced by giving them the same firepower as hornets in gameplay.
Team mates can still use the mounted turrets and big turret on the Scarab, and those turrets are not too overpowered.