Think about it. At this time, I am REALLY disappointed with this game. The gameplay is fine, but the variety is the least I've seen in any Halo game since CE. Again, just think about it. We lost so many game modes. 343 could be putting in all the game modes, but the free updates come every month or end of the month. This is the only halo game to have to make me wait a whole month, just for a new game mode or few. Most of there time is probably making more armor and weapons. Would it really take that long for just one game mode or two?
Look at Halo Reach. Look at all the variety in game modes. Halo reach has more maps and game modes, and they had them all at launch (except for map packs). When you come back to halo 5, it's opposite.
"But PLASMASPARTAN, 343 probably needed to work really hard to put all of the things into the game."
Well, yeah, I know that 343 needed to work hard on making this game, with the graphics and all. But, just go back to halo reach again. Your telling me, that 343 had to work SO HARD that simple things like forge, more game modes, and a decent amount of playlists couldn't make it at launch, or at least a few weeks after launch? How hard did people at Bungie had to work on halo reach? Pretty hard. They had to change graphics, sound, and things like that, and still, it had everything you could ask for in a halo game.
Now you probably understand about how disappointed I am. All I really want to do in this game is play infection on multiplayer. Didn't infection get liked more than Griffball anyway? I don't know, I just hope that this isn't how it goes with halo 6.
Look at Halo Reach. Look at all the variety in game modes. Halo reach has more maps and game modes, and they had them all at launch (except for map packs). When you come back to halo 5, it's opposite.
"But PLASMASPARTAN, 343 probably needed to work really hard to put all of the things into the game."
Well, yeah, I know that 343 needed to work hard on making this game, with the graphics and all. But, just go back to halo reach again. Your telling me, that 343 had to work SO HARD that simple things like forge, more game modes, and a decent amount of playlists couldn't make it at launch, or at least a few weeks after launch? How hard did people at Bungie had to work on halo reach? Pretty hard. They had to change graphics, sound, and things like that, and still, it had everything you could ask for in a halo game.
Now you probably understand about how disappointed I am. All I really want to do in this game is play infection on multiplayer. Didn't infection get liked more than Griffball anyway? I don't know, I just hope that this isn't how it goes with halo 6.