So basically the charts and info we have are not enough? You do realize they gave us Perfect TTK and Sub-optimal right? Maybe not all that other stuff, but hey, it's a start. They have never given us this much information before.
You're right that lessening the base damage and increasing the headshot damage (as well as making headshots harder to get) does better reward precise aim. I'm not disputing that.
200% is 200%. That's a heck of a lot. Granted we don't know exactly how this will feel yet, but basically I am commenting on him/her saying that this has ruined the weapon.
To be fair, if you don't know the base and headshot damage values (as I'll admit I don't), a 200% increase doesn't really say much as you only have your "guesstimates" to go off of.
Lol, 200% increase in headshot damage isn't enough for you?
Congratulations. You've made the AR a piece of crap.Did you even read or watch
The Frag Grenades, meanwhile, are going to be way OP.
I have some other minor gripes, but those are my big two.
What kills me is it's saying that the player doesn't want to be challenged. They don't want to have to be more accurate and raise their skill with a particular weapon. I didn't want the Carbine to change. I loved that thing pre update, but I am ready for the challenge.
I'd just like to see the damage values and a chart showing the gaps between shots (noting time-to-shields, perfect kill, and sub-optimal kill). That information along with the knowledge that shields have 70 hp, armor has 45 hp, and melee deals 70 hp can allow for more informed suggestions.
The thing he is asking for is the frame data of how many bullets does "x" weapon shot per second. Since H5 runs at about 60 FPS a weapon like the tuned DMR now kills in about 1.5 seconds or 90 frames and the AR now at about 72 frames.
And i I think he wants how much damage each shot did to the total hit points of a player (70 shield and 45 health) I do have a few examples based on pausing the playback when I did tests with my friend:AR:
7.8 per shot and 15.6 on headshots and weak points now it's 6.2 and 24.8 for critical hitsSMG:
same damage but headshots dealt 11.7 damage. Now it's just 6.2 and only under 7 for headshots.BR:
still 7.5 with on burst doing 22.5 damage. Headshots intsakill DMR:
does 24 damage but the shield system absorbs the last damage to prevent it from being a four shot. 1 shot to the head.Magnum (regular):
17.5 for four shots to break shields and 5-7 in full.
Those are for the regular "loadout weapons"